Showing Posts For Mindrel.2375:

My criticisms

in PvP

Posted by: Mindrel.2375

Mindrel.2375

Exploits, Poor Balance, No Ranked Systems.
Tournaments are basically just my 5 man group facerolling every setup we meet, since it’s mostly random ppl we play against. Then ofc we meet some lame setups, based on unbalanced classes, some of them are almost impossible to counter. And yeah we try switching classes during game.

I can’t help to laugh at what you said here. You claim that you want more of a challenge and still you refuse to accept that people are simply better than you. If there are some ’’lame’’ setups that are impossible to counter, run them yourselves and see how you do. A rating system is on the way and unless you have 100% winrate and can give us proof of how many tournaments etc. you’ve played, just don’t bother posting.

State of SPvP

in PvP

Posted by: Mindrel.2375

Mindrel.2375

Skill, amulet, weapon or probably armor swapping adds more to the strategy. And if you lock your build and items when you enter a tourney, that means your limiting yourself to the thingsd that uyour setup can only do for you. Remember you won’t zone in an outpost after a win and its best of 3 rounds. Also you face different teams throughout the round. Confining yourself in a set setup will be rock papers scissors because its mostlikely that the other team has a build advantage over you.

I don’t know if you misunderstood me, but what I meant was not that you can’t swap your gear inbetween matches. What I meant was keeping whatever weapon your class uses for speed buff in your inventory and constantly swapping to it just to give yourself a speed buff. It would, in my opinion, be more tactically challenging to make this impossible, thus forcing teams to either be less mobile or account for the speed buffs by changing someone’s build etc.

Why do ppl write on these forums?

in PvP

Posted by: Mindrel.2375

Mindrel.2375

Maybe you should make a constructive post about something instead of whining that other people aren’t. Be the change, man.

State of SPvP

in PvP

Posted by: Mindrel.2375

Mindrel.2375

Next time just say “nerf mesmer”. One of the large problems with the “summon” build for mesmer is there is very little else a mesmer can run, this means that everyone is running a phantasm centric build. Again I don’t mind the whole “summons” and varying skill level required because good players will always be making more skilled plays anyway. I do take your point I’m just not sure you actually fully understand how much a good mesmer really IS putting into their character, phantasms make up 2 of our 20 abilities. Same with a minon necro, they have spec’d into it but they still have other things they are doing.

Actually, what I said has nothing to do with mesmers. I do think that they need a nerf, because of other reasons. I was referencing the Necromancer/Ranger summon build, where all their utility spells are pure summons. I am not taking anything away from skilled mesmers – actually it is one of those classes that you really notice if the player is good or bad, in comparison to say, PW Thieves, where it is harder to tell.

(edited by Mindrel.2375)

State of SPvP

in PvP

Posted by: Mindrel.2375

Mindrel.2375

Hi

I really like Guild Wars 2 a lot and this is the first time in a long time I can say that about an MMO, which is why I wanted to make this post of what I feel of the current state of SPvP. This post is not intended as balance whine, I am simply questioning some aspects of the game that I find limits the skill cap or actual fun and diversity of the game.

Quickness
I don’t really feel that this has ANY positive effect on the game right now. It just encourages people to make simple builds based around quickness and dps ability. Note that I don’t even feel that these builds are specifically overpowered, my problem with these builds are rather that people are rewarded for playing these simple builds. For example: Just look at the skillcap difference between an Elementalist and a Pistol Whip quickness build. Why can not all classes be based around knowing your abilities and using them well in conjunction with each other. I feel that quickness right now only serves to simplify the game and that it needs to be either changed or removed.

Downed state
This is actually a brilliant feature, it really makes teamwork crucial. However, the current downed system is a bit flawed in my opinion. The class balance in downstate is horrible. Why not just make it generic, simple and FAIR – give every class the auto attack, a single target stun, the heal and some class specific ability WITHOUT crowd control – there you still have the differences between the classes without it being that unbalanced. I don’t know if I think people should rally, though. I feel that is a bit random at points, but I haven’t really played enough to talk about that.

(Also, a summoner’s pets should be downed when they are in downed state.)

On another note (people who have played ET may recognize this). I am not completely sure about how the spawn waves work in this game, I don’t know if there is any information, I haven’t found any. What I think you should do is, make the spawn wave a static 20-30 second wave. Also give people the right to kill themselves instantly while in downed state (as a fifth hotkey or something). This adds another layer of player impact on the game – having to keep track of the timers and making the right call about trying to survive in downed, and completely removing the randomness of the current spawning system.

Making more aspects of the game controllable by players makes the game less random and more skillbased – which is what an e-sport needs to be interesting.

Objectives
New maps with different objectives than just holding nodes. Not too much to say here. There are lots of things you can do. Add a CTF. Perhaps a stopwatch mode where one team is trying to complete a few objectives in a certain time, while the other team is defending, after the round is over the defenders are now attacking and trying to beat the time of the previous attackers etc. This is something for the future, though. I understand they have more important things to focus on right now.

Raid of the Capricorn
I actually quite like the layout of the map. What I don’t like is the underwater point with the sharks changing alliance with who is holding the point. An easy fix (if you still want some of the water battle) is to just put the underwater control point on a small island exactly where it is now and people will still need to swim to get there. Also, remove the sharks.

Other

Disallow wepons swaps from bag inside of the game. If you want to play a build without a weapon that gives you speed – you should not have speed. This will force teams to co-ordinate more around the speed buff and will make for more diversity.

Maybe make trebuchets and doors etc. take static damage (to not give an advantage to power builds)

I am not sure what I think about summons in their current state being in the game, again, it’s not that I find the builds specifically overpowered (other than in downed versus downed) it’s just that I find that a build with that low player interaction should not even be viable.

Stuff needed that is hopefully coming soon: Duels, private games, paid tournies and a rating system.

Giving people the ability to create their own tournaments in-game would be cool.

Guild Wars 2 as an e-sport
-As much as possible of the gameplay controlled by the players (i.e as little randomness as possible)
-Possibility for build diversity and not a system favoring simple/low player impact builds.
-Don’t try to make the game too casual (like many others before) people who play only to play public etc. won’t care too much about the changes anyway. Make the game specifically for competitive play.

I probably missed out on many things I wanted to say, but I will add more stuff later if I remember them.

Also, please refrain from pointless whining about class balance, if you want to say something about it, be constructive.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Mindrel.2375

Mindrel.2375

Well…That really sucks. Why was my ticket skipped completely or not addressed? It has been 9 days now since my ticket has been created. Can I get some insight on this?

Incident/ticket# 120903-004443

Long story short: Bought 2x 800 gems, bought 2 inventory bag expansions for 400 gems each and a account bank expansion for 600 gems. Missing 200 gems.
1600 gems – 800 gems – 600 gems = 200 gems should be left, but are missing.

Here is my order history:
Order number: 27815033
Order date: 8/25/2012
800
Subtotal: $10.00

Order number: 28077874
Order date: 8/28/2012
800
Subtotal: $10.00

Please get this resolved ASAP. Until this issue is resolved, I am simply too scared to make another Gem Purchase with this screw up. Thank you for your time.

Put som perspective on it, mate. Thousands of people are unable to play, because they have been hacked. Don’t you think Arena Net should be focusing on making sure that everyone that has paid for the game can actually PLAY the game.

Actually, I am putting perspective into this. If you think that all these people are getting hacked is due to Anet’s fault, then you’re completely wrong. Anet’s database did not get hacked so the fact that they are spending a ridiculous amount of time to fix another person’s mistake is already over extending. I’d rather have them fix their own mistakes as opposed to fixing somebody else’s (weak password, spyware, keylogged). Although I do understand the frustration of people getting “hacked”, that’s not really Anet’s fault…

In any case, best of luck to those who got their account compromised. Still waiting on my ticket. Thanks

Games that came out in 97 have better security than GW2. An url for changing the e-mail is beyond basic. The hackings in itself may not be Arena Nets fault, but their systems are.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Mindrel.2375

Mindrel.2375

Well…That really sucks. Why was my ticket skipped completely or not addressed? It has been 9 days now since my ticket has been created. Can I get some insight on this?

Incident/ticket# 120903-004443

Long story short: Bought 2x 800 gems, bought 2 inventory bag expansions for 400 gems each and a account bank expansion for 600 gems. Missing 200 gems.
1600 gems – 800 gems – 600 gems = 200 gems should be left, but are missing.

Here is my order history:
Order number: 27815033
Order date: 8/25/2012
800
Subtotal: $10.00

Order number: 28077874
Order date: 8/28/2012
800
Subtotal: $10.00

Please get this resolved ASAP. Until this issue is resolved, I am simply too scared to make another Gem Purchase with this screw up. Thank you for your time.

Put som perspective on it, mate. Thousands of people are unable to play, because they have been hacked. Don’t you think Arena Net should be focusing on making sure that everyone that has paid for the game can actually PLAY the game.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Mindrel.2375

Mindrel.2375

My friend still has not gotten any help retrieving his hacked account.

Account ID: dodiloda.6721

Ticked ID: 120908-002629

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Mindrel.2375

Mindrel.2375

My friend got hacked a couple of days ago.

His name is dodiloda.6721 and the reference number he gave me is: 120908-002629.

The hacker must’ve changed his e-mail, so he can’t retreive it through that. He needs your help to restore his account.

Thank you