(edited by Mioracle.2481)
Showing Posts For Mioracle.2481:
Hi,
I’ve been playing this game since start and I play both PvP, PvE and WwW.
I really enjoy theory crafting and changing builds but imo. the problem today is that normally there is 1-2 builds in each game mode that far supersedes other builds as we see often in tournaments/raids/WwW and one can easily find on sites such as metabattle etc.
So I’ve been thinking how can ArenaNet do something to alleviate the complexity of builds and how people often find a string of traits, armor, amulets, weapons and so on in 1-2 builds (per game mode) that is far superior to other builds in a certain aspect of the game.
Take PvP for instance… I play Ele as my main and Auramancer (support) is the most common build by far and no matter how much you try there are no other builds that come near it’s effectiveness. And because of Ele being so squishy and all bunker amulets are gone, a power build is not just viable as you would die if someone just looked at you in the current meta.
So I thought, why is that? Why can’t I play only with signets or glyphs and be just as vital to my team as an Auramancer?
And then it came to me. The problem is not only that HoT brought more powerful traits and shouts for the Ele to use, people would combine traits, utilities, weapons and amulets to make it as powerful/efficient as possible, which is to be expected, but the new skills are a bit too good = the old not as good.
So how do you fix this?
I thought about a class that might have the solution: The Revenant
The Revenant chooses a stance and that brings a set of predetermined skills that cant be changed. These stances with a set combination of skills can more easily be balanced against other stances since you can’t take the best utility skill from one stance and combine it with the best utility skill from another stance.
So why not either make it so, Elementalist e.g., can choose only glyphs, only signets or only cantrips and so on and balance them the same way the Revenant has been balanced?
Or at least IF one would choose to go only with Glyphs in one’s build e.g. you get a 10-20% boost of the glyphs’s base stats to make up some ground for the superiority of shouts (or whatever new utilities HoT brought to your profession).
This way it should be more easier to balance a full set of Arcane / Glyphs / Signets / Cantrips / Conjured Weapons / Shouts against each other and make them all viable builds which should with some tweaking let us have up to 6 viable builds instead of the current 1-2 builds per profession where everyone has cherry-picked skills to make an überbuild.
I hope I made some sense, if not, I’m sorry English isn’t my first language.
I hope to have a healthy discussion and input from other players/devs around this suggestion.
Thx for an awesome game!
/Mio