Showing Posts For MissDemeanor.9253:

Miner Voss Still Missing After 700 Days

in Bugs: Game, Forum, Website

Posted by: MissDemeanor.9253

MissDemeanor.9253

I have been on Guild Wars 2 since day 1 on Anvil Rock, and to this day I still cannot get Miner Voss to appear for the final skill point I need for 100% map completion of Frostgorge Sound. From what I have seen of the other threads, this has been a recurring bug that has yet to be addressed since the game’s start. Given that it is a progression-inhibiting bug, I am frankly stunned that the Guild Wars developers haven’t seemed to put any time or effort into fixing this.

Building Siege on Top of Supply Depot.

in WvW

Posted by: MissDemeanor.9253

MissDemeanor.9253

Oil rocks when people forget to take it down before rushing in with their 4-5 flame rams.

11/30: AR/ET/GoM

in WvW

Posted by: MissDemeanor.9253

MissDemeanor.9253

Finally, we’ll get into the Lowlands Keep in EB! Vista, here I come!

Invulnerable/stealth stomping needs to go

in WvW

Posted by: MissDemeanor.9253

MissDemeanor.9253

Ummmmmmm… as an Elementalist, I can assure you, you cannot stomp in mist form. The option doesn’t even come up. You can’t do anything but move and jump. Given the number of times I’ve been stealth stomped, I wish it were otherwise.

Building Siege on Top of Supply Depot.

in WvW

Posted by: MissDemeanor.9253

MissDemeanor.9253

So does that mean no more catapults placed on the ground/stairs behind the door that will interrupt and damage the players on the other side trying to break down the gate, too? It can’t be hit by AoE either and does a significantly larger amount of damage to attacking zergs than a cata on top of the supply depot. Not to mention in many towers/keeps you can aim it just right to send that huge rock flying through the gap between gate and wall to hit players farther out as well. So I suppose we should make the ground siege-free as well? How about the ballista in the room with the claim supervisor? Generally can’t toss AoE up into those rooms either.

So the only siege ever should be placed somewhere easily destroyed by zergs and AoE? Yes, that would make so many people want to take the effort and spend the money on defending… anything at all.

Well, mesmer is useless in a siege now...

in WvW

Posted by: MissDemeanor.9253

MissDemeanor.9253

So, I just wanted to jump in with my own pov from the classes I play in wvw, Thief and Elementalist.

Thieves -can- feel a little useless in siege against a tower/keep when there aren’t any active, on-the-wall defenders. But I will say this… shortbow is amazing when there are. Even taking down arrow carts and boiling oil turns into bags. Don’t forget the #1 sb attack -bounces- to nearby targets. Trying to hide behind that pot of oil to break LoS? Gotcha. Manning that arrowcart from a few feet away? Gotcha again. And #1 regains init between Cluster Bomb and the #4 (poison field!). Sure, I have to be close to hit the siege weapons… its a calculated risk, just like everything in wvw. Thieves weren’t meant to be huge long-ranged powerhouses, if they were, we’d be Rangers. If I get a few conditions, using two skills and a dodge will not only break me out of 90% of conditions, it’ll give me 3s of swiftness too! Hit a Hide in Shadows to heal any damage, sneak back over, and get back to your killing.

Elementalist – This is the one that annoys me. Everyone holds up Ele’s as the great shining ‘siege’ class. Because a few attacks on the staff have wall/AoE attacks. Do you guys realize that you have to trait/skill yourself towards staff to be effective with it? Personally, I hate it. Why should I have to run staff to feel effective? I run D/D on my Ele.. and she’s still not useless in siege. Air-traited Ele’s are hands down the fastest bits in the game. In D/D on Air, I have 3 skills that make me go faster. A D/D Ele makes great ground support during a siege. Need more supply for siege weapons? Have them wrangle a small group and run to the nearest supply camp. People jumping the walls? Perfect! Combat time. And lets not forget that Tornado elite that tosses people around like ragdolls.

Essentially… no one class is great for everything. Yes, Mesmers -may- be less effective at siege now that they’re stuck with LoS… congrats, you’ve joined the ranks of every other caster out there not using AoE. Mes AoE isn’t that great? Think of how exciting and stimulating it is to sit on a staff and spam 2-3 attacks over and over again because people think the only thing you’re good for is to AoE the walls. Personally, I love having Mesmers during a sustained siege. You guys are the ones that keep the enemy so twisted around and upside down that the rest of us can do what we need to! Is it the most glamorous of positions? Not really. But every class has it weak area. Frankly, I would think you’d want to complain more about how the enemies in PVE can see right past your illusions and copies to go right for you. But then, I’m levelling a Mesmer… so that’s more my complaint.