Showing Posts For Moandero.7320:
Modniir stuff from the heart vendor in Harathi Highlands has some decent skins including the daggers.
Heart is to the west of Cloven Hoof Pass
So, lets stop server transfers, see how things go, if it becomes even with the tier system, then all is competitive and fun and not lopsided. Sounds good!
Server swappers make WvWvW irrelevant. It is easily apparent.
I guess there is a huge amount of people who desperately need to feel like they dominate through having the most people all the time, instead of seeking out challenge. I really can’t see how they consider it fun. Being able to sever swap easily enables it, so I suppose it will remain. Just sucks the fun is drained out of an aspect of the game.
I must only play during the times CD is outnumbered. It is either a horde of JQ or a horde of DB or a horde of both at the same time :P (happened multiple times last nite) Either that or I am not finding the horde of CD – which could be, who knows
Note: The one time we were fighting JQ outside SM and a horde of DB came, we got smushed, but it was still kinda fun. Lots of red targets :P
Option to "Turn off experience gain" for gathering/crafting, etc.
in Suggestions
Posted by: Moandero.7320
But it is way to easy to level :P
It is almost impossible to maintain a crafting level to be in synch with your character level in order to make items for your own character without:
1. Lots of alts
2. Lost of coin
And I would love an option I could toggle to turn off all character experience, but that won’t happen :P
Option to "Turn off experience gain" for gathering/crafting, etc.
in Suggestions
Posted by: Moandero.7320
I replied in the wrong thread :/
(edited by Moderator)
It’s because it is too easy to level in this game. You get experience in a gazillion different ways, yet you do not get the fine materials required to level up your crafting level in the same easy fashion.
Kal, yea I probably would think I level too fast even if they did take the exp bonus off food, but it is what it is. Do I think removing the exp bonus on food is complicating things – not even remotely. Do I think it will make a significant difference – not even remotely. It would be a minor minor thing, I was just making a suggestion and I wasn’t expecting so many to get bent out of shape over it. If it was as insignificant a bonus, it should not have.
Don’t get me wrong, I am enjoying the game, but it is an annoyance to me that I can’t keep my crafting level up enough to make my own stuff since I level so fast. So, as it is, I kinda gave up on crafting on some characters since I won’t be able to make what I craft for those characters. But then, I guess I can level my cooking skill up, lol.
Eochaidh – People like enjoying as many aspects of the game as they can. If that makes them obsessive compulsive, I hate to break it to you but they are the majority, not the minority. Good try though.
Ooh, so MithranArkanere and Tyncale – so would it be better to ONLY have exp bonus on higher level food and not low level? I could dig that.
MRA – you have no idea how I or 2000000-x players play, so again – your point is moot, but since you are so interested… I enter a zone and try to experience it. Yes, the whole zone. It takes me a while, but I am glad it does as I don’t want to rush through. I guess that is not as moderate a speed as your accustomed. Ahh well.
Tradewind – I don’t have a resistance to leveling, just when it comes way too fast. For me, the leveling speed causes crafting any items for myself a waste. I can’t keep the crafting level up to make it viable vs my player level. I simply suggested this one idea because I don’t think we need an experience bonus on food, not with the numerous ways experience can be gained already. It may make no difference in the long run, to be honest, but hell it’s the suggestion part of the forum and I figured I would make one.
Kal – It’s just the way the food is designed – yea and I think it’s flawed and they should remove the exp bonus from it. Hence, this is in the Suggestions part of the forum. And I think its a good suggestion! :P
Actual level is not meaningless in concerns to equipment. So, let’s take it this way:
You take the crafting profession Leatherworking, so you can make items for yourself.
You require fine materials to craft these items – quite a bit. In order to get these materials, you must be in the appropriate level zone to kill the appropriate level mobs to slowly get enough materials to make the items – or to get to the crafting level to be able to make the items. However, as you are gathering, due to the easy way you can get experience, you outlevel the item you want to make before you can make it.
So, your arguement IS pointless, since actual level is not meaningless in this regard.
Maybe I am missing something, I just don’t see why EVERY food item crafted has that bonus. It is so easy to level in this game as it is, can’t see why removing that would be so resisted. Ahh well.
MRA – no, it’s not choice. I have no choice in the gazillion ways I earn experience. It just happens. Now, I do have a choice in using food or not, but I then lose out on the other bonuses BESIDES experience that I would like. Of’course I realize the food/potion exp bonus is for killing mobs, but I don’t need yet another exp bonus. So, if, as you say, killing mobs has the LEAST impact on my XP income, then the bonus really shouldn’t be there to begin with since it’s impact is also negligable. I agree!
Now, your idea that people are running around butchering the poor wildlife for the sake of leveling – this is definitely incorrect. They are butchering the poor wildlife for the sake of crafting mats…to make items that they have already outleveled because they level too fast. Downscaling to a zone doesn’t help that.
Windwalker, if you find leveling too slow, I am baffled. Give me your secret, I want to slow down and cannot. Oh, I don’t use food, potions or any buff for experience, hence not utilizing the other buffs food and potions may provide so I don’t get the experience bonus. I find it an extremely poor solution I am forcing myself to do. I would rather have the experience bonus removed.
Yes, definitely. I get some some stuff and its butt ugly, I wanna go and check out looks of other stuff to see what look I want so I can get it and transmute it – but would need preview on trading post for this to be feasible
It is WAY to easy to level, I mean you can almost level standing idle. I like that there is cooking in the game, but why does every item crafted in cooking have exp bonus on it? Potions too. It is OVERKILL.
You get exp from killing mobs (obvious)
You get exp from exploring
You get exp from vistas
You get exp from hearts
You get exp from dynamic events
You get exp from harvesting nodes
You get exp from various achievements
You get exp from crafting items
You get exp from discovery
I’m sure there are more, like sneezing while clicking F5 or something, but my point is, there is a ton of ways to get exp as it is, getting a bonus from EVERY piece of food is just too much. Other bonuses are fine (within reason), but it would be cool if the exp bonus was removed.
Oh forgot walnuts – please refrain from any bad jokes. I know it is difficult, but if I can do it, you can do it :P
Oh and the times I get a Hidden Stash from a tree and it too has butter or chocolate. Its like a gift from the cholesterol spirits of the wood!
(edited by Moandero.7320)
Yea crafting for me will just be for kicks, no longer for what I need. Maybe to make an alt something. But I won’t buy mats and when I have a character that hits 80 and no longer needs exp, he can be my farmer for an alt to possibly advance. Trying to keep my crafting viable to my characters level is an exercise in futility
It’s not necessarily crafting that needs an overhaul, it’s that it is WAY to easy to level in this game and thus you are always crafting stuff you can’t use since your crafting level is guaranteed to be surpassed by your character level. If there was a way to turn off exp gain at will, then yes crafting would be worth it. As it is right now, you can spend more for 1 blue mat than you would in spending on the item 3 to 8 of those mats would create.
So, no not worth the effort in maintaining a crafting level. Sell your blue mats, make money, buy your gear. Still have surplus money left by a long shot.
The abundance of butter is being balanced by the abundance of chocolate dropped. Now if theres butterchoclate too, we are screwed
Well, I think the overall problem is that you level way to fast in this game. I mean, I wouldn’t be surprised if you got experience for typing /afk or /dance.
So, all the people who really enjoy crafting and wish to make things mostly for themselves are kind of screwed since you level so fast as a character, you cannot keep up with crafting items for the rapidly passing character levels. The mats do NOT come fast, it takes a lot of farming to be able to get the proper materials to craft even one item. But, since you level is adjusted per zone, you still continue to get experience and so continue leveling creating the problem of even more behind in crafting level vs player level.
So, crafters are thus faced with a few choices in getting mats BUT NOT LEVELING:
1. Create a low level alt to get mats in a lower level area.
2. Buy mats
Problems with these choices:
1. The alt you make will eventually level past where you want, so you have to make another alt.
2. Mats are not worth buying. They are being sold for more than the items they are used to make.
Example: I have a 45 Thief that is a Weaponsmith. Unfortunately, he is at 136 level which means he can only make level 35 items. So I have to make a LOT of lower level items to get my Weaponsmith level to a point I can actually use the item, but I dont have nearly the amount of materials to make even a fraction of those items. It isnt for lack of trying, but again – if I farm, I still get experience and thus level more and further distance myself from making items I can actually use. Enter the Black Lion Trading, however even 1 material, lets say a Small Venom Sac, costs 1 silver 54 copper. Right now I need 8, yet if I look up to see the price of a level 45 weapon, I see multiple choices as ranging from 40 coppper to 1 silver 80 copper. So pay a ton for mats to make 1 item that is not useable -or- pay a fraction for an item that IS useable.
So, the original poster is right in this – “Get the mats, sell them, buy the armor,” but not this – " it’s the same. " The only part that is the same is getting the item, not the frustration of what is currently crafting.
Hey, at least I can make my own bags I guess :P