Showing Posts For Mobious Cooper.2819:
That option is not available for me, can you confirm it?
Adding a “Standard” flag to a server would make it extremely easy for a user to find a game similar in structure to tPvP. Additionally, “Duel” servers should have their own distinction, as there is no way currently to filter them.
I’d like to see trait and gear ‘builds’. Why is it spvp gets these things but WvWvW doesn’t? Why is it assumed that whatever PvE build and gear I’ve been running is the most appropriate for WvWvW?
I think the reason that they did that was they wanted WvW to be a happy medium between PvP and PvE. Whether it is or is not is not up for discussion, although I agree it would be nice if they were separated.
Sorry about the 4 consecutive posts, I couldn’t figure out how to quote multiple people in the same post.
On the same note, I would like to have this same ability with my support skills. Those doesn’t take nearly as long to changeout, but it would be cool if I could preset 2 or 3 different skill sets and click on an icon to switch between them.
This would be a nice addition, but there are few enough slottable skills to manage, in my opinion.
Please keep those icon border colors away from me. I dunno for other people but i absolutely LOVE the artwork used in trait panel and it’s pretty clean and lean to me.
I want my traits to be blue for guardian green for necro etc. Do not touch what is not broken visually wise.
The artwork used in the Trait Panel is really nice in my opinion, it is only the actual major and minor traits that I am looking to get changed. What you like about the panel would stay the same.
Well what makes for an easy-to-recognize picture? It’s all about memory.
After all, while you can give pictures to traits that do stuff like increase Sword damage or bleed duration, what about something like Furious Reaction? Or Focused Mind? Clearly you cannot have icons that would represent those traits just from the picture. Thus, you’re back to having to remember the picture that associates with the trait. And voila, nothing has changed.
The original Guild Wars had a plethora of skills, each with its own unique image. The minds at Arenanet can create these images. Heck, I can. Furious Reaction? – A soldier bellowing, expelling pent up rage. Focused Mind? – A guardian with his head bowed with a blue bubble surrounding his head. These are just are just examples to prove a point, that it is very possible to make these icons. Secondly, I’m certain most people would have an easier time relating a picture to an effect rather than a numeral to an effect. Something has most definitely changed.
“Towns”? What about the encampments in Orr? Or the towns that get raided by events, like Nebo Terrace?
By “Towns,” I meant simply the main hubs like Lions Arch, Rata Sum, etc.
And still, I believe that if you granted the ability to change your traits anywhere, people would be asking for the ability to change the mods on their gear anywhere. And then they would be asking for Soulbinding to be removed from the game.
This is completely beside the point. Traits are something major to determining your role in your group, so the ability to change on the fly is rather important. If you need to change mods on your gear, you can buy different gear and re-equip easily enough, in my opinion. But again, besides the point.
On the subject of Trait Icons, I think it’s ‘inefficient’ simply because it is annoying to remember what each number does rather than looking at a picture. I understand that each number breaks into it’s own tier, but it becomes confusing when looking within each tier for a specific trait. I have to mouse over most traits when adjusting my build just to find the right one. I don’t believe that is more efficient than simply looking at a picture and going ‘Yep, that’s the one.’ Why should I have to memorize each number instead of it being an easy to recognize picture? If enough people liked the numerals, there could be an option to go back to them if need be.
On the subject of Easy Trait Resets, of course there would be location restrictions on resetting your traits, but it wouldn’t be nearly as restrictive as it is currently. For instance, one could reset traits at any waypoint that is not in a dungeon or in any entirely non-combat instance, like towns. I will update the OP to clarify this point. Thank you for bringing it up.
Thanks for the feedback!
I hadn’t thought of the Partial Trait Reset. It is a nice convenience, but as you mentioned, it might not be necessary.
I really do like the Trait Icon idea as well. It’s really bland looking at those numerals all the time.
Traits are one of the most significant ways in which one can customize their character. However, swapping, selecting, and optimizing traits can be a time consuming chore. These are my thoughts on the problems with the current implementation of traits and some suggestions on how to fix them.
Trait Pages - Currently, there is no easy way to save your trait builds and store them for later use. This is a feature that I am certain many people would like to see added into the game. The specifics of such an addition are insignificant, I imagine that these pages would be purchasable with either gems or gold, and would be reset by paying the normal reset fee.
Easy Trait Reset - Currently, one must visit a trait manual vendor to reset ones traits. This is simply inconvenient, and actually costs more coin because of potential travel costs. Simply adding the reset ability on the hero panel page is much more convenient. Still, there would have to be some location restrictions to maintain game balance, like only being able to reset while at a waypoint outside of a dungeon or anywhere inside of a non-combat instance, like a town.
Trait Icons - When selecting Major Traits, it is inefficient to link numbers to effects. Instead, simple icons can be used to better represent traits. Additionally, trait tiers could be represented by boarder color. For example, Adept Traits could have a bronze boarder, Master Traits could have a silver boarder, and Grandmaster Traits could have a gold boarder. Admittedly, this request may consume quite a lot of time and would require that many art assets be produced.
Trait Descriptions - Many traits lack simple information that is quite relevant to their use or potency. Take for example Symbolic Power, a Guardian Trait claiming to bolster the damage of all symbols. The effectiveness of this trait and others like it is left to question, as all that is stated is simply that it increases the damage that symbols do. This is should be a relatively simple fix to implement and would greatly improve the quality of the descriptions of many traits.
Thank you for taking the time to review these suggestions. Comments and further suggestions and/or revisions are welcome and appreciated.
(edited by Mobious Cooper.2819)