Showing Posts Upvoted By Mochi.7083:
Twyll, your dismissal of Curtis’ whole reasoning was really funny to read and spot on.
Curtis, thanks for answering in this thread. It is good to know that the devs read our concerns. But honestly your explanation seems to demostrate that you – and I mean ArenaNet with that – are confused about why you had town clothes in the first place and what you wanted to achieve with them.
You say town clothes don’t help people to form the light, medium or heavy look. Yeah, of course, because that’s the purpose of town clothes. They ought to help form people’s town clothes look.
The main reason I bought town clothes was so that my warrior could wear something else than heavy armor while visiting a city or so that my necro could wear trousers.
Look, other games which have much, much, much better costume systems than GW2, allow players to wear alternative armor or costumes for visual effect only, therefore increasing the incentive to get a variety of skins. The only thing GW2, a game that supposedly centers on skins, had as a comparable feature was town clothes. And now you’re scrapping that feature for confused reasons, while other games expand and improve such features to the enjoyment of their players.
This is just… not reasonable.
So hold the kitten on, here. These multiple outfits I bought to mix and match with… I won’t be able to mix and match with. Do you know how much money I’ve spent just to look pretty?
If I didn’t have people that I enjoy interacting with in this game, I’d nope the kitten out. Bunch of kittening crooks.
Edit: See if I buy anything from your kitten store again.
I’m sorry, but this change is completely idiotic. If town clothes had been all-or-nothing sets with no mixing and matching when originally introduced, I would not have paid money for them at all.
Tarnished Coast
Highly doubtful, also its seven pages OF THE SAME PEOPLE talking back and forth. This is such a small segment of the playerbase that I doubt they would notice if everyone in it quit today.
Perhaps a small segment of the playerbase, but a large segment of the payerbase, if you will. ANet makes money through microtransactions without making the game pay-to-win by charging for 1) extra convenience/efficiency and 2) cosmetic items. Crippling the function of the cosmetic items makes absolutely no sense, as I doubt they’re going to subsist on endless harvesting tools and boosters (does anyone actually buy boosters, aside from communal bonfires?) alone. While the new wardrobe system initially seems to make the cosmetic aspect of things better, the pitiful exchange rate of transmutation stones to “charges” and the problems with town clothes actually cause big problems for the cosmetic side of their profit margin.
Also, do give people more than half a day to respond before you start talking about how few people are responding. The forums are a hive of scum and villainy that many of us prefer to avoid if possible, after all.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
But we didn’t mind the fact that town clothing couldn’t be used in combat!
It’s no secret that you’re addressing mostly roleplayers in this thread. Town clothing is, as the name implies, used primarily in towns and defended settlements, and that is where most of the people who use it spend their time. They might wear their combat armour when they want to travel, or they could even hire guards to accompany them keep the beasts of the wild away.
I, for one, adore the fact that skins are now account-wide, reusable, and generally much easier to access, not to mention all the improvements made to the dye system.
But I don’t know if this is a trade-off I would have consented to if given the option.
The extra time to obtain additional skins, the inventory space required to house them, and the cost to buy dyes for every character would have been negligible to me at the side of roleplay customisation options, as that’s primarily what I play for.
Everything I work for on the PvP and PvE side of things contributes to things I want for my alts when I’m roleplaying, so you can probably understand why I and so many others feel slightly shunted by this.
So does this mean that endless tonics will become stackable?
Because otherwise, this completely removes the ability to stack the halo and devil horn tonics, very recent items, with the new town clothes, since you can only have one endless tonic active at a time. You would think that they might have thought of this while creating the halo and horns…
What baffles me is that apparently this system has been in development since the account wallet was introduced, and they didn’t think there would be a backlash about it? Nobody could come up with a better solution? Or did they literally just have the one poor guy working on it that whole time with nobody to make helpful comments or suggestions, no feedback at all?
Maybe the only people giving feedback were players with at least a dozen alts (therefore less affected by the drastic increase in dye price) who are all level 80 (therefore unaffected by transmutation stones being worth less) who never wear town clothes or costume brawl (therefore unaffected by the severe nerfing of our ability to look good in town clothes and the fact that toys will take up inventory space— yeah, the space thing will be offset by the new wardrobe, but who implements a feature only to make it less useful because now something ELSE is taking up space instead!?) or at least who only ever play Sylvari women (because those town clothes look good as a set) and NEVER play Charr (because those town clothes have okay-looking pants but awful-looking everything else and do NOT look good as a set).
Please, no! For the love of the Pirate Captain Hat on Asura!
I bought the set knowing I could send the hat to one character and the bulk of the rest to another.
(edited by Arimina.3582)
At a point just saying it’s not impossible because it isn’t. It really requires the design team to get into this and do the conversion to make awesome things happen, even if it requires to visually affect the clothes, it’s better than the alternate solution.
There’s a difference between “impossible” and “not feasible.”
I don’t know what the limitations or restrictions are. I can only guess. So can anyone else. What I really am getting tired of are people with NO knowledge of the code or the systems involved pretending it’s something easily solved and its just a matter of being lazy or stupid.
What I can say is from what I’ve gleaned, no… it’s NOT something that would be easily managed. You’d have to adjust EVERY piece of town clothes to work with the animations involved. Not “impossible” by any stretch, but would it REALLY be worth the investment of time and manpower?
If you are just talking about a little clipping then… who honestly cares? If some combo clips THAT badly I just won’t use it. But with this solution they are throwing the baby out with the bathwater.
Arena.net apparently thinks “No.” You can try to convince them otherwise, like many have in this thread alone, but come on… we can also lay off the spiteful venom.
Animations are general purpose. There is a reason why there are a million and one skyrim armor mods and a million more animation mods. You don’t have to worry about compatability, as long as the armors react to skeleton movement properly (which they obviously already do in GW2, since you can move and dodge roll and use toy skills and such just fine in any town clothes). This isn’t 2d spriting where you have to draw a new sprite for each animation and clothing combination.
Endless Petrification Tonic
(edited by Jabberwock.9014)
let me go ahead and spell this out since you guys (devs) don’t seem to be getting the message
PEOPLE WHO WORE TOWN CLOTHES DID NOT CARE THEY ARE NOT USABLE INCOMBAT
Is that really that difficult to understand? We care a lot more about mixing and matching that giving a crap about them being usable in combat. Come on. That’s just dense.
Let me go ahead and correct you, since you don’t seem to understand you’re not speaking for everyone: A lot of people hated that town clothes couldn’t be used in combat. This is something I’ve been frustrated about since beta, and I’m supremely happy they are finally fixing it.
It is a perfect solution? No. I also wish that mixing and matching were still possible, but I understand and accept why it isn’t. I recommend you try to do the same, instead of ranting futilely about it and pretending you’re a spokesperson for the rest of us, which you aren’t.
Please read what I said carefully. I was talking about people who actually used them as they were, not “everybody as a collective”. Those among us that actually wore and used town clothes as they were, I can guarantee you the vast majority do not care they weren’t used in combat.
With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.
If you insist on full town clothes sets then why don’t you ate least turn the hoodies and shorts etc into hoodie/shorts(pants)/sandals(shoes) combo sets. then we could at least dye them. Still would be lousy but it would be a whole lot better than carrying around a stupid undyable tonic all the time.
Well… Anet is going to feel this in the bank account when they have several thousand refund tickets to plow through… as well as the sales drop that I am sure will hit the cosmetic items section of the cash shop.
I think a compromise here could be that the Town clothes could still be the tonics (still a terrible idea), but let us have the option to wear whatever hat we feel like.
It’s good that you are letting us hide pieces like shoulders and gloves and hat, since for some reason you still haven’t learned how to make hats that don’t auto-shave the character’s head lol. Even Lotro managed to do this years ago, and it’s older than GW2.
A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.
But we will not be able to wear it with other head items such as the earmuffs, will we? I find it completely unacceptable that you are removing my ability to wear something I have had for almost one and a half years— in this case the Wintersday outfit with the earmuffs worn in place of the hat. This is way too long a time for people to have gotten attached to their looks; have you learnt nothing from the Sylvari cultural change uproar?
I do not understand your choice to turn town clothes into an “all or nothing” thing at all. It severely limits our ability to customise our look, and on top of that you are even removing previously purchased items and give us a tonic instead, that cannot be worn with anything else or dyed. Why remove those items? Is is because they are not in a set, and you are turning town clothes into something only wearable as sets? Then why not just not turn them into sets, and let us pick town clothes as we would our armour sets. If making it possible for us to wear them in combat is important, why not just add them as armour skins available to all classes instead, and leave the town clothes panel as it is?
This is rather like making us unable to wear combat pieces as anything but a set, forcing us to wear dungeon pieces with nothing but other pieces from the same dungeon, and you would not do that, would you?
…Right?
Refunding our gems spent on clothes that are turned into tonics is not enough to redeem this situation. How are we even supposed to feel secure spending in the gemstore anymore when you have shown that you can and will take items and options from us without warning?