Showing Posts For Moebiuzz.9057:
It really seems like they fixed the wrong Orb on the Guardian, people wanted the scepter Orb speed increased and we instead got the staff Orb speed fixed.
All in all my biggest issue is – they didn’t adjust the capping system at all.
They worsened it.
Have you seen the daily pvp achievements implemented? You need to end up in the first place.
WHY IS LOSING MORE REWARDED THAN WINNING?
They promissed ranger changes being a 16 bullet point list. It were 14, out of which 9 are water combat based, something the pve crowd hates and the pvp people has succesfully convinced itself it doesn’t exist. 4 other points were “we fixed this icon/description”. 2 admitedly welcomed GS buffs, tho it still hits less than a warrior who has a lot more toughness.
And what about the 2 missing points to get to 16? Well, those were nerfs they didn’t even have the balls to make public, traps and… lets find out soon.
You don’t find it fun. Ok. Other people do. Deal with it.
The worst part of hot join is how the glory gains encourage 7 people to sit at the same capping point intead of fighting / going for other points.
Yes, I want to farm glory too, but why can’t I try to win while doing that. It feels horrible and losing because of that is what makes me log out.
In spvp vitality is widely regarded as superior to thoughness. However, the trait line giving vitality looks exclusevely designed for spirit builds (and some minor regen, which is hard to build for effectively in pvp).
I wish this could be addressed since other heavy damage proffesions have ways of avoiding damage (i.e. stealth) that ranger lacks. Vigor and endurance regen is one of the best options, but that is on the thoughness line and easily countered by the condition heavy meta.