Showing Posts For Mongster.4580:

Rampager vs Berserker

in Mesmer

Posted by: Mongster.4580

Mongster.4580

Hi, noob mesmer here.

i prefer using scepters over swords and would like to know if i would get more mileage using Rampager gear or Berserker Gear
*edit what runes should i run them with? scholar?

traits will change depending i am in pve or wvw, but i’ll usually try to keep Malicious Sorcery in unless i’m not using scepters

Mesmer bugs and trait placement issues

in Mesmer

Posted by: Mongster.4580

Mongster.4580

alright, thanks alot

Mesmer bugs and trait placement issues

in Mesmer

Posted by: Mongster.4580

Mongster.4580

since we are also into bugs, can anyone confirm if scepter3, confusing images, is working as intended?

is this skill supposed to be an aoe that hits 5 targets?

Why the new "High Caliber" is a bad idea

in Engineer

Posted by: Mongster.4580

Mongster.4580

From gw2 wiki:

https://wiki.guildwars2.com/wiki/Engineer
Firearms increases effectiveness of rifles, pistols and elixir gun, and ranged combat in general
https://wiki.guildwars2.com/wiki/Firearms
Firearms is a core specialization for the engineer that focuses on use of pistols, rifles, and the flamethrower.

The specialization had shifted from a ‘ranged combat in general’ to forcing us to go closer to the front lines.

(edited by Mongster.4580)

Why the new "High Caliber" is a bad idea

in Engineer

Posted by: Mongster.4580

Mongster.4580

The range threshold should be increased, same with No Scope. At the very least they should work up to a range of 400, though 500-600 would be ideal. At least then they’d benefit pretty much all builds, not just ones focusing primarily on bombs/FT/TK. What would be nice is if they gave bigger bonuses the closer you are to the enemy(High Caliber could be +15% crit chance at 0-200, +10% at 201-400, +5% at 401-600, No Scope could be 8s/6s/4s of fury at the same ranges), but that’s just wishful thinking.

High Caliber > Scope
+200 range to rifle and elixir gun
+2% crit if range is less than 300
+4% crit if range is between 300-600
+6% crit if range is between 600-900
+8% crit if range is more than 900

No scope > Instinctive Firing
Remains as critical hits within range will have a chance to grant fury

will be nice if we have some form of damage modifier the further we are from the target similar to what spatial surge does for mesmers

this would allow engineers to weigh the pros and cons of either going into melee range or staying at range and open up more choices for us

(edited by Mongster.4580)