Showing Posts For Mookis.7032:
Ok, here is a quick fix, the only build’s of a thief that need to be readjusted is the culling issue, which results in rendering giving them an extra 3-4 seconds of stealth. solution spam tab or whatever button you have it bound to and smash it hard.. but they can just press # 5 with dagger “cloak & dagger” and go invis 3 sec debuff to go back into stealth, but rendering still affects.. only issue is p/d build with condi they’re squishy but can hit because rendering and pop Shadow Refuge when in trouble and then run out of combat and run back in.. i do it all the time on my thief and it needs to be re-adjusted.. in stealth u should not be able to leave combat imo.. another issue haste should only be awarded to mesmer for time warp not thieves or warriors.. so haste/basilisk venom/#2 heartseeker spam should have after three attempts a stack of 3 invulnerability debuff.. but they mentioned the upcoming fix to culling so the fairies including myself wont be able to run like cowards and toy with people.. i can literally roll up to a zerg of 30+ players and kitten with them and run across areas and laugh restealth and continue to do so… ur not bad and they’re not good. it’s the culling and thats all there is to it..
Mooks… SBI