Showing Posts For Moonglum.4659:
I agree with the first line of Kdaddy’s post. I play 90% in wvw and work for a living in the UK and cannot get on until 18.30 + GMT for 1-2 hours, which means I cannot play at all on my server as queues suddenly 60-150 (when previously 1-3 out of 4 lands would have no queue). Its a shame but that’s it, game over for me!
Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
Usually on Gandara Alpine borderlands a good pug team spirit to defend against rampaging hordes of guilds and pugs from all two often at the same time, all heroic stuff with siege defences lasting hours. Shortish Distances made mobile defence feasible for the underdog. Formal guilds as well but not much elitism when it came to getting upgrades done or the inevitable fun recapping from the inevitably better coverage of some National based servers. Sorties into the other maps as well.
Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
A lot was the same as alpine maps but more zerging and stage fights as more balanced. Tended to get too static against very top servers, but mostly good fights and sieges, good variety between different keeps towers, SM.
Compare your experiences described above with an hour spent in the new borderlands
Spend vast amounts of time running around, doing nothing. too big getting lost. Keeps ridiculously big and complex. Mostly arrive too late for anything so defensive team spirit broken. Defence design is top down so only guild insiders can do it, and no sense of ownership for pugs (actually true of the whole new guild design.
Wonderfull 3d scenery but Mazes and jumping puzzle things need to stay in discreet parts of the game not be repeated everywhere.
Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
Yes fear knock backs more useful but the difficulty of finding the opponents easily outweighs that.
In your experience, compare the time it takes take a structure or objective here, then it did in the past.
Longer to get there and longer within multi walled keeps to go A to B, full level of elitist guild specific defences not reached yet. Boss balancing varies a lot.
How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
WXP/Loot very bad due to distances and unpopularity loss of team spirit meaning less fights and less Pvd as well. Specialisations done via WvW were good though. The accidental nerf to loot when the Wxp drops/kegs reduced also slowed chest loot drastically. Generally the game emphasis on Fractals and redoing story quests over and over to get linear quest achievements has excluded WvW players.
Frankly I struggle with colour blindness in some Fractals so badly I cannot really do it and whilst I like the stories I hate quest repeating for achieves.
I SUGGEST YOU ADD REWARDS FOR TITLES E.G silver colonel etc in the same way as PVP or possible have players pick either fractal or a couple of dungeon token rewards for bronze, silver titles so there is something to play for.
How will the map change impact the long sessions (multiple hours) you spend in WvW?
Ended multiple hour sessions for reasons above.
In 100 words or less, describe how the new BLs could be improved.
Sorry they look great but need to revert.
In 100 words or less, describe how the borderlands work to a new WvW player.
I think they will get lost and give up. I have seen whole new guilds doing that, and sometimes getting ribbed whilst they go in circles.
In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
Very few like them much, some use as a waiting area. Generally I think the ranking points have aimed at newer players with most veterans having everything. Always a mistake that in a game. Best to have exponential requirements to get very highest ranks in everything.
Which map am I most likely to find you currently, if you’re on Gw2?
May just cap camps etc wherever for daily or join long EBG queue.
2 sigils on 2 handed weapons. Fair enough but, for example, Hammer warrior in WvW with 2 sigils! No doubt in hand, but there are obvious balancing issues to be addressed.
Ferocity v Celestial has the highest ratio of critical damage to other stats so is surely going to be far more badly damaged by having ferocity set to the same value as the other stats than beserker’s. Rather than accidentally abolishing all hybrid (ele/engi/necro etc) builds can a compensating increase be made to the celestial stats?!
Could calculate this by taking the ratio of crit/precision for celestial and dividing by the same for beserk, then apply that % to the base celestial values.
Boon Runes. Aura DD eles generally rely on 2 pairs of boon 15% duration runes + 30 arcane = 60%. And boon duration is rounded down. If we have just 45% we lose 1/7s =14% on all 5s boons, and 33% on the 2s fury Arcane trait as it would round down etc . DD ele would be unplayable without massive rebalancing, and the minor improvement in stability/protection uptime on one cantrip only compensates for that one skill. Really do need that 60%!
Runes for Mesmer.
Need a 25% speed one that fits with conditions. Maybe change last perplexity trait? Or add 25% to something else targeted at confusion mesmers?
Necro. Class definition. Can we take fire off Necro, give it something else good to replace the trait. Boost fire on engineer/elementalists Try to get to a point where WvW commanders are saying epidemic Necros party up with condition engineers please – condition stack overwriting permitting.
DD ele may well be prevented from playing in WvW by this change to arcane traits, leaving staff only boring role to play. Most DD’s also switch to staff for WvW giving big variety to play. Positive suggestions:
Arcana 5,6,11 really needed to work together, with a choice of 5 OR 6 it does not work.
1. Please only move one of 5 or 6 to adept.
2. Alternatively then perhaps making arcana 7 apply to dagger as well (still transfer to adept & abolish windborne dagger) would be a compromise to use instead of 6, leaving a trait Number free for something else – e.g focus.
3. Otherwise there will be no adept choice for DD as windborne dagger only works in combat. You could change it to apply speed generally so signet of air not needed.
4. Options 2&3 probably not enough without something else to compensate – maybe a boost on arcane precision % which would also encourage hybrid builds.
1. Precisely the same issue. Trading screen blank, apart from a barely visible message about Error & access;
2. Worry as previous visit to black lion yesterday I also paid out gems for a purchase that was not received even though it appeared on the most recent purchases list.