Showing Posts For Morbis.7956:
This sounds similar to the certificate issues. Have a look here:
If that doesn’t work, try searching the tech support forum for “certificate”. There are a few posts about this already
Nope, I’m running Windows 7 64-bit
@Morbis do you have MSI afterburner or mumble or some software that does overlay on the screen?
Nope. I made some progress though. I found a spot in LA that would make me crash consistently when logging in with the Best Appearance preset but not Best Performance. After systematically lowering values for each individual display setting, I found the culprit — Textures.
I turned Textures down to medium and made tweaks in the catalyst control center as outlined in this post: https://forum-en.gw2archive.eu/forum/support/tech/FPS-and-Performance-based-issues-1
I’ve been running in WvW nicely for about an hour now…
Are you able to do other dungeons fine? How about WvW with a lot of action going on?
It seems odd that it would be a FOTM specific issue…
+1 for hardware issues.
Take a look at your power supply as well. A faulty or underpowered PSU can lead to seemingly random shutdowns.
I’m having the same problem and it looks like we have a similar setup (Intel CPU, 8gb RAM, AMD Radeon HD 7950). I’ve tried upgrading and downgrading my video card drivers without any success — although I have yet to try the beta drivers.
This game was working fine for me until this past week…
—> Crash <—
Exception: c0000005
Memory at address 00000033 could not be read
App: Gw2.exe
Pid: 2496
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16272
When: 2012-12-14T03:37:03Z 2012-12-13T22:37:03-05:00
Uptime: 0 days 3:15:55
Flags: 0
—> System <—
Name: BENDER-PC
IpAddr: 192.168.1.113
Processors: 8 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 5157MB/ 8147MB 63%
Paged: 12038MB/16293MB 73%
Virtual: 1866MB/ 4095MB 45%
Load: 36%
CommitTotal: 4254MB
CommitLimit: 16293MB
CommitPeak: 5016MB
SystemCache: 5121MB
HandleCount: 18037
ProcessCount: 49
ThreadCount: 751
—> Process Memory <—
Private: 1681MB
WorkingSet: 1579MB
PeakWorkingSet: 1951MB
PageFaults: 8411894
—> Game Context <—
MapId: 96
Flags: 0×241
ElapsedTime: 00:15:21
—> World State <—
<WorldState BufferCapacity=“38893568” BufferUsed=“18878918” DrawCalls=“536” Fps=“154” EffectLights=“0” ImageMemory=“4440408” Lights=“0” Materials=“161” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“0” Submodels=“536” TextureLoadsPending=“0” TextureMemory=“-1753579328” Triangles=“30790” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“75720856” CameraPos=“18851.7, -32653.7, -2287” CameraFwd=“-0.144721, -0.273025, 0.951059” MapName=“wZY+N.RiRio” MapNamespace=“J2rRq” MapSector=“IJwR+.jyN7L” MapType=“WvwBlueHome” MapFloor=“3” MapId=“96” MapTimeOfDay=“1.000000” PlayerFacing=“-0.468331, -0.883553, 0” PlayerPos=“18788.3, -32773.4, -1635.87” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]