Showing Posts For Mordran.7214:
A warrior is pretty good in buffing up the party in offence.
*Empowered allies (trait): constant 70 power to nearby allies when in combat
*Banner of strenght: 170power and 170 condition damage
*Banner of Discipline: 170precision and 15% critical damage
*Shout “For great justice”: A constant 105power and max 210power + 10s fury (20% critical chance
*Vulnerability
-Axe mainweapon (4 vulnerabilty for 8sec / 6sec cooldown)
-Greatsword (2/3 of the auto-attack aplies 1x vulnerability for 8 sec)
-Offhand mace (4 vulnerability for 11sec / 15sec cooldown)
, -Shout “On my mark” (10 vulnerability for 11sec / 30sec cooldown if untraited)
-… could be more but, can’t think of it atm.
The defends/utility a warrior can bring to the party:
*Healing banners or healing shouts
– With 1500 Healing power a banner heals +-333 health/sec
(A constant regen to the party)
– With 1500 Healing power a shout heals +-2.300 (Don’t shoot me if i’m wrong here)
Traited you can use 2 shouts every 20sec and 1 every 24sec
*Banner of Defends: 170 toughness and 170 vitality
*Banner of Tactics: 170 healing and 10% boon duration
*Shout “Shake it off”: (Cure a condition of yourself and nearby allies 25sec cooldown)
The warrior is superior in bringing offence related boons to the party then the guardian. But then again the guardian is specialised in bringing defends related boons and not offence.
Total that a tanky/offencive support banner warrior can bring to the party:
(Not counting the eliteskill “Battle Standard”)
Power: 345 – 450
Conditiondamage: 170
Precision: 170
15% critical damage
10sec Fury every 25sec
vulnerabilty: with the right weapons 4-12 stacks (I think up to 3 targets)
Banner healing: +-333 health/sec
And when your team starts having a difficult time in a dungeon, switch to the more defends related banners.
Greetings,
Mordran.
Hello,
I’m a lvl80 human Condition thief using 2 weapon sets and one weapon of every set has the Superior Sigil of Energy.
Set1: Dagger with Sigil of Energy + Dagger with Sigil of *
Set2: Dagger with Sigil of Energy + Dagger with Sigil of *
When i’m in combat, I always constantly switch from set which has a 10sec cooldown and 9sec on my sigil. I’ve noticed that sometimes the Sigil of Energy doesn’t activate and won’t refill my endurance bar with 50%
I’ve tested this on a veteran ranged mob. (Veteran Reef Rider)
*Once i got his agro i stood back and dodged his ranged attacks while swapping my sets. I did not attack or done any dmg to the target. The problem didn’t appear and always got 50% of my endurance back every time I swapped my weapon.
*I went melee ranged. And started my normal combat, using my skills. Once i swapped my weapon between the use of my weapon/utility skills, i’ve noticed the sigil doesn’t always activate and fails to give me endurance.
I investigated it a bit further to see what skills prevents this.
So far i’ve noticed that swapping weapons right behind the use of a weapon skill like “Heartseaker”,“Death Blossom” and “Dancing Dagger” lets the sigil fail to activate.
Ofcourse this is some raw testing, but I hope it helps.
Thank you for reading.