Showing Posts For Mores.2890:

Alpine Map for World Map

in WvW

Posted by: Mores.2890

Mores.2890

Seriously, they should just enable “team chat” to talk to people on your server as opposed to “map chat” to address everyone on the map. Right now team chat in pve areas does nothing afaik.

Use Map que to balance servers

in WvW

Posted by: Mores.2890

Mores.2890

“If I have 3 hours to play, you think it is “betterment” that my playtime is les valuable then yours”

I think that is precisely the problem. Why should players on high pop servers playtime be more valuable than low pop?

With all the anger you are missing the point.

Use Map que to balance servers

in WvW

Posted by: Mores.2890

Mores.2890

“How many people do you think will willingly go to a lower server and get less loot in the process?”

That is an excellent point, and I believe highlights the core of what is wrong with WvW.

The players on high volume servers get better rewards for absolutely no other reason other than that they are on high volume servers. Conversely, a server with lower volume ends up with frustrated players for the first two days and no players for the rest of the week.

Those looking for rewards rather than comeraderie end up migrating to stronger servers just making the whole mess worse.

I quite like DaVid’s suggestion, but also think it may have issues with high volume server players not liking the limitation. Nevertheless one can see it starting to address the problem.

My own thought was to scale the “outnumbered” buff; make it so that walls and doors become impossible to breach when the numbers start reaching ridiculous proportions. Scale up seige damage, scale guard toughness and damage, scale proportionally to server population ratio and scale radically.

In other words, punish servers who are too used to abusing their numbers and make it more enjoyable for those huge zergs by making it more of a challlenge for them. While larger servers may have more fun this way, so will the smaller servers.

It’s something like a golf handicap allowing weaker and stronger players to compete equally.

Oh and while on the topic, the cost of upgrades per player for low end servers is massive vs the same metric on high pop servers. Anet should turn this around: Upgrades should reward players who make the investment. Say, an amount of coin or even karma paid per tick to the upgrader.

This will provide a really good incentive to protect upgraded structures. It may also incentivise people to actually migrate away from the zerg. One might see such a dynamic making WvW really really popular for reasons other than ganking.

(edited by Mores.2890)