I have some suggestions as the potentially best mean to solve balancing around pvp and/or pve (I’m sure many other people might brought this up already, just showing the support of this idea):
Separate skill set effect between pvp and pve environment! This way you can make all the changes desired (with proper balancing and stuff behind the changes :P) without affecting either side of game play.
Another possible solution is to promote actual in game interactions with ANet staffs; surely I believe you all have some sort of “bigger picture at how one professions handle different situations”, however if actively engage in both pve and pvp environment and have some sort of “friendly contest” would allow us players better understand the bigger picture, it could also be possible for ANet staff to learn where and how players come up with solution (build and such) different to yours.
I understand my suggestion have pretty much no relevance to the thread (well I hope there’s some relevance…) and these will take major revamp to pull off but please consider the possibility.
Just my 2c =)
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