Showing Posts For MornaVal.4508:
you need to take a break from the game
Make use of point gain. Killing yaks from enemy camps, and killing enemy sentry guards & capping those sentry points give you valuable points immediately in between point tick intervals.
If you’re constantly out manned and don’t have enough on a map to take a keep and defend it for a few ticks, your time may be better spent hunting dolyaks around the map by yourself or with 1 or 2 other players for granting constant swiftness to eachother. You can actually gain more war points by letting an opposing team keep control of a supply camp and simply making rounds to kill the dolyaks that spawn from it. Each camp is worth 5 points to you every 15 minutes if you own it, or it could be worth 30+ if you farm it for an enemy’s dolyaks.
It’s a better time investment than beating your head on a camp supervisor for a few minutes at a time, hoping not to get run over by a zerg that sees cross swords and swings by to investigate.
Sentry posts are worth less because of their spawn times, but having more captures of them than your opponent means a lot in the long run.
Doing these two things with a friend or two, making runs up and down the map in tandem, has been the key to success for many higher tier servers to keep a point deficit from spreading too much and even spreading a point lead to brace for heavy night capping. If a map you’re in already has a friendly zerg assaulting towers/keeps already, it’s sometimes even the right choice to make to separate yourself from the zerg and head out to do yak slapping. One extra body inside of a zerg of 20+ will never outweigh earning those extra points per point tick (even just casually) killing yaks and sentries.
If a group of three to four players is doing this dedicated in each map, you can heavily stay on top of an enemy’s PPT without needing to hold and defend objectives.
(edited by MornaVal.4508)
15k hp? please stop having bad stats
Healing power + condition damage
Mace/torch and staff here
They didn’t start tracking matchup information until a while after release, so they’re missing the most heated times in gw2 history. RIP overlord HoD & juggernaut ET
guardian would beat out an elementalist
Why do people play sports?
Competition is a simple concept.
Altruistic Healing heals for each boon applied. For example, staff’s empower would heal you for (79×5×12)=4740. You’re looking at two of the weakest heals the guardian has.
My dodge rolls heal for 2k on allies, staff’s orb of light for 1500, empower for 3100, shield of absorption for 1500, and healing breeze for 3400. Warriors don’t have nearly the healing potential guardians do.
Use symbol of swiftness first, then your shouts.
Never had trouble retreating/being mobile as a guardian in WvW. Been playing mine since release. Sounds like OP is just bad; there’s nothing wrong with being bad but please don’t steer others away from playing guardian because you are.
Come join the fight for glory!
So uh.. the defenders just sit on one cap point with a ton of siege like they always do and create choke points. So how would the other two capture points matter?
Any roaming group will be extremely successful if each member builds around having a lot of maneuverability. Vigor for endurance regen, teleports/charges, and stealth.
The real problem is the rendering issue which Anet fails to address and “fix” (can it even be fixed?). Anyways, nerfing thieves into the ground isn’t a good solution.
You’re one of those straight up kitten yeah? Arenanet has acknowledged that problem and has stated they’re working on a delicate fix many times now.
You’re doing something wrong because I have nearly 1k badges after about 150-200 hours of wvw, and I play a healing guardian. I rarely touch siege and I only land a few hits in on something between my heal chain.
Your framerate will drop when you open your friendslist and guild lists because of all the traffic it’s receiving about the large number of players on those lists. Not a bug, but you can ask to see if arenanet will optimize the process.