Showing Posts For Morpheus.6401:
I want to give my opinion and complain a little.
I love dungeons and I use to run them on a daily basis with many of my characters. I have 80’s on most professions, just don’t have a Necro 80 yet. My favorites are Warrior and Mesmer. But I used to run dungeons with most of them, to change gameplay a little and because I could get rewards multiple times that way. With the new system if I run a dungeon with any character I won’t get the rewards, even boss chests, with any other character anymore until server reset. That is really frustrating for me and I find myself using only my favorite characters lately. I mean, it was a big incentive, the way I see, to create and use different characters/professions to get more rewards, but now that is gone and I just don’t use some of them anymore.
I suppose they changed things so we are forced to vary more on dungeons and paths, and while I find that a good thing I hate the fact that my Alts are not as useful as they used to be and that I will probably use less and less some of them sticking only with the ones I like most.
I don’t know the opinion of most people about this issue but I would like to know what the community think about it.
The price of materials makes crafting useless but to level up or to get your legendary.
It is simple and sad as that.
Maybe if the resources were more abundant that would change but I’m not sure.
Worst crafting system ever. I have never seen a game make crafting so useless in my life. The only use you have actually is either to level up or to make your legendary. Otherwise is a total waste of time and gold.
The price of materials is so high that makes the whole system pointless. Why would I craft if it is cheaper (some times way cheaper) to buy the item on the market?
I wonder what Anet think about it, it’s impossible they think is anything positive to the game and still never heard of any plans to improving it.
I think one of the problems is the lack of resources. The lack of resources make their prices too high on TP and so it makes crafting unprofitable. Resources should be way more abundant that way a lot of people could really start enjoying crafting.
For casual players I meant those who can’t or just don’t want to spend 6-8 hours a day playing this game. They can be excellent players that just don’t play as much a hard core because of many reasons. Maybe he is not kids and have to work a lot, or maybe he plays other games too, or his girlfriend is a kitten. Who knows.
The thing is that some people think they are better than others and that really upsets me. Especially when they don’t any clue of who they are talking about.
You’re also starting to lose me here. I consider myself a casual, since I don’t play this game all that obsessively as when it first came out. But I’m not really seeing where your argument is going here.
It’s just some guys consider themselves hard core players and above all others. Don’t bother, I think I lost myself too due to some trash talk. Nothing to do with you or the video.
For casual players I meant those who can’t or just don’t want to spend 6-8 hours a day playing this game. They can be excellent players that just don’t play as much a hard core because of many reasons. Maybe he is not kids and have to work a lot, or maybe he plays other games too, or his girlfriend is a kitten. Who knows.
The thing is that some people think they are better than others and that really upsets me. Especially when they don’t any clue of who they are talking about.
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“Casual” does not mean “bad”. Bads don’t deserve anything.
Stop being bad, improve your game, step it up and you’ll see how FUN comes to you on its own.
You don’t know me to say anything about my game. But now I know you. You are an a—s—s
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Yeah, dungeons are meant only for pro players like you. Casual players don’t deserve to have the same fun.
Jesus, the more I read the less I like this community.
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No they may become more … empty. Just like AC now.
I’m not complaining just saying, it was not a PUG. They planed the whole thing before.
Haha not clearing all mobs on scepter pieces I don’t even consider that skipping. I think nobody has ever killed all mobs in that room.
And the girl, she lvled crafting and had never used a staff before, so she had never used the char for fighting before, but still she did really good huh.
What about the lvl 35 PUG, how many times you joined one for AC? Win the lottery is more probable than that.
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I would like to see you (Leo G.4501) mindlessly beat the old Kholer, not dodging wires and spin, or mindlessly beat howler king not dodging his breath, or mindlessly beat colossus not dodging breath and the stones, or the ascalonians on p2 …
Spider Queen was too easy? Yes it was. The hole dungeon was quite easy for experienced players, so what? What is the problem on having the first dungeon easier? So new players can learn and you don’t see that “experienced players only” on the posts on gw2lfg.com.
There are other harder dungeons to run, you want a challenge, go run arah p4 and let others have fun on the easier stuff.
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Seriously, this looks like more a paid advertisement LOL.
Oh it was great, oh it went so smooth, oh I made new friends.
The fact is, even though I still like to run AC it is immensely harder to find a group now.
No matter how many posts there are here saying how good the new AC is gw2lfg.com proves the opposite.
The decrease in LFG entries is not a demonstration of quality of the new AC, but more a demonstration of how resistant people are to change, especially a slight increase in difficulty.
I would say a ‘shift in difficulty’ instead. The bosses tend to have lower HP meaning you spend less time mindlessly beating on them but yeah, it’s harder to mindlessly beat on them too. It’s a give and take.
It’s a demonstration that most ppl didn’t like the changes. And I suppose we are playing to enjoy and have fun aren’t we? So Anet just took away something most ppl use to like and have fun.
Lousy job if you ask me.
Seriously, this looks like more a paid advertisement LOL.
Oh it was great, oh it went so smooth, oh I made new friends.
The fact is, even though I still like to run AC it is immensely harder to find a group now.
No matter how many posts there are here saying how good the new AC is gw2lfg.com proves the opposite.
snip
There we go. Your post is so much easier to empathize with when you actually give specific examples of dislikes about the dungeon rather than saying the old one was better.
I’ll list some comments on the bosses and overall dungeon (some of this is summed up by another poster):
Queen Spider
-Spiderlings are fine. The added HP was needed because they died to the point of being negligible before. Their ranged attack, while devastating, can be easily mitigated with projectile reflection.
-The AoE and immobilize are the largest threat of dying. This fight is meant to be more centered around condition management than direct damage mitigation.Overall I think this fight was an improvement. I don’t think there is really any argument that Queen Spider was a complete joke in old AC.
Kholer
-You can’t cheese his adds anymore by pulling him down the stairs. His adds have less HP and are used as CC to set up his Scorpion Wire. This fight is meant to teach new players to manage the adds before focusing the boss.
-Basic tank n spank with a dodge-or-die mechanic. The dodge has enough build to to see it coming and dodge or cast stability.I think the spawned adds took a bland fight and made it into an interesting fight. Mind you they also decreased both Kholer and the adds hit points which also made it a less tedious fight. Improvement overall.
Troll
As another poster said, this is an improvement overall. Only real annoying ability is the AoE fear that is seemingly unavoidable but it generally isn’t a problem unless you engage him with adds.Howling King
-This fight is all about add management. The knockdown from the gravelings, in my opinion, make this fight more difficult than the boss himself.I like the direction of this fight. The seemingly random aggro makes this mechanic more complicated than it should be: (4 people DPS the boss while one person holds aggro on the mobs and kites them into the AoEs). You also need to dodge more frequently which means you need to manage your endurance. Improvement overall.
Ghost Eater
-As with spider queen this fight teaches you to avoid the AoEs. These are the biggest cause of wipes on this fight.
-The ghost busters mechanic is a nice touch, but does require reasonable coordination for success.Overall and improvement over old ACs AFK tank n spank. Of the three I think he’s probably the most noob friendly simply because the only real threat of dying is from standing in his AoE. You have all the time in the world to charge up those traps.
Colossus Rumblus
-Bugs aside, I think this is a great mechanic for teaching new players to pay attention to their surroundings. Once they fix Grast and his bubble I think this will be a good fight.I think this fight is an improvement over the old CR which was a less forgiving version of HK.
The bosses as a whole I think utilize more mechanics now than they did before. I’d go so far as to say the bosses are not what makes this dungeon difficult for new players, but rather the events are.
I’d be interested to see what aspects old AC did better. You touched on some briefly, but I’d say that the update has improved upon these mechanics. Furthermore, I think that AC should be an easier dungeon but not an easy dungeon. A successful intro dungeon should provide enough of a challenge so that new players realize that they need to switch skills up, change playstyle and have an overall basic understanding of their class. Just from personal experience running with pugs I get the impression that a lot of players want the dungeon adjusted to their playstyle rather than adjust their playstyle to the dungeon.
In my opinion
Spider Queen – poison op and cover too large area.
Kholer is ok.
Troll ok.
Howling King not too bad, too many adds and kd imo but not really bad.
Ghost Eater – Terrible, boring, Im not runing p2 anymore because of those stupid guns I HAVE to use.
Colossus as even you said bugged so at the moment crap, need to see working first.
Burrows as you said as well depends too much only on DPS especially for a lvl 35 group.
I would like to see a positive post from someone that actually ran all paths on a lvl 35 group with lvl 35 gear, did you do it by any chance? I doubt it …
Problem is that old AC already taught a lot of players bad habits and now they are angry because they can’t AFK face tank Spider Queen while standing in her AoEs or completely ignore Kholer’s adds by pulling him down the stairs or burn Ghost Eater without any threat of taking damage.
I won’t say that the dungeon is perfect. It’s not. I still think it’s a joke that people run through trash mobs. A lot of the events are bugged. However, most of the complaints here aren’t about bugs (with the exception of a few posts). Most people are complaining that this dungeon isn’t “casual” friendly or isn’t an easy 15 min per path exotic/gold farm.
Dungeons, and dungeon rewards (exotic armor/weapons), are suppose to be a sign of prestige. Where is the prestige in something that any bad pug can obtain from doing one weeks worth of AC runs?
Another thing people are failing to grasp is that ANet has been, from the start, all about playing GW2 the way YOU want to play it. If you want gold/exotics, then there are many ways to get them besides running dungeons. You can craft gear as good as any of the dungeon sets. Want gold? World Events, DE, farming materials to sell on the TP, etc. You aren’t at any point required to run explorable dungeons and the story mode dungeons are easy enough so that you don’t miss out on any crucial lore.
Honestly, any prestige that could come from dungeon armor sets is negligible at this point because anyone with a weeks worth of time could’ve gotten any exotic set they wanted with minimal effort.
What you seem to miss is that Ascalonean Catacombs are designed for level 35 players, or so the in-game email and the door crier would have you believe. Are you suggesting that new players should be excluded from this ‘prestigious’ experience? Can you honestly say to the entire forum, that you would enjoy playing AC as a level 35 character, with only a few unlocked skills and none of your exotic armor and weapons?
Very well put!
I really would like to see this guy with a lvl 35 group enjoying the changes LOL.
My main question is: why should a player spend ages making a specific build for their character and invest a lot of gold in exotic weapons if they end up using totally irrelevant bundled weapon skills on bosses? This is a game breaker for me and has completely put me off Ascalonean Catacombs.
In addition, as a guild leader, who organizes regular AC runs for level 35 characters to introduce them to dungeons, I find the new experience rather inappropriate. Not only is the dungeon considerably more buggy now in exploration mode, but the advanced mechanics of the boss fights make this dungeon a no-go territory for fresh level 35 players.
Do the developers seriously expect new players who have not yet unlocked top-tier skills and often reach level 35 with lower level armor and weapons enjoy being killed every few seconds by massively increased Queen Spider AOE damage? Or perhaps they think that fighting Kholer, who even before the update had the tendency to wipe an unexpeienced team a few times, will become more fun now that they added a whole bunch of additional ghosts to the fight?
I believe the new AC is a very poor dungeon experience for a new player. I certainly cannot blame my low level guild members for never wanting to do another dungeon after this.
Overall, in my opinion, if ArenaNet want to retain their playerbase and make further profit from GW2 – they should concentrate more on developing new maps, quests and encounters, rather than introducing uncalled for changes to the existing contents.
Agreed !!
And for all of you that are defending the new AC just take a look at gw2lfg.com, before the changes AC was maybe the most visited dungeon, very close to CoF. Now just a few posts for LFG or LFM. That, you new AC lovers, can not deny!
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Amazing, really, most impressive. Congratulations.
Total BS!!
What was wrong with the old AC? Some ppl say it was too easy but it’s the first dungeon, supposed to be the easiest, doable by lvl 35 players, c’mon.
Now even tho it’s not the hardest it is very annoying not too hard but very annoying.
P1 on burrows you depend on the stupid useless NPC to stay alive, rest is not so bad but still the od was much nicer.
P2 last boss you depend on those stupid useless annoying guns, Im not doing it anymore.
P3 it’s just broken and quite hard too.
If Anet just wanted ppl to stay out of AC, well they did a great job but if the intention was to make it more enjoyable they did all wrong.
Keep on the lousy work Anet and soon more ppl will start to spend more and more time on the other games available like I already did.
I hated the changes, the more they “FIX” things the less I like.
As many ppl here said it was kind of easy especialy for lvl 80 groups that have done it many many times before. But what the hell it is the first dungeon, it is meant to be doable by a lvl 35 group of players that are still learning the dungeon mechanics. I seriously doubt group of lvl 35 players can do it now.
Path 2 last boss is annoyingly boring with those stupid guns you HAVE to use. My God it’s terrible imo.
Looks like Anet just have this need of nerfing or changing what ppl like most, why I can not understand.