Showing Posts For Morridin.6279:
Hey Guys;
I was wondering what everyone would think if we got a Smoke: Combo Field on the Flamethrower’s 5th skill, the Smoke Vent. Something like this…
Smoke Vent
Weapon kit – Flamethrower
Vent smoke from your flamethrower, blinding nearby foes.
Blind: 5s
Duration: 3s
Radius: 180
Combo Field: Smoke
So basically the same thing, just adding a smoke field that could be pretty useful. It make sense to me that this would have a Smoke Field. It would be fairly similar to the Smoke Bomb from the Bomb Kit. What do you think about it? Like it? Think it is too much? What?
Thanks alot for answering my question. Saves me from needing to do my own experiementing…
I know that traps persist until the player moves away from the trap or they are triggered; but I want to know how far that distance is, how far can I be from the trap with it still being active and able to be triggered when an enemy walks over it?
One thing that I would love to see is that the mobs and players actually obey the laws of physics. Such as when a knockback/launch skill is used on a mob in the direction of a fall or cliff that they actually go over the cliff, instead of just stopping at the edge, and end up on the ground after taking the applicable falling damage. I would love to be able to just knock my enemies over a cliff and watch as they fall to their death. I think that this would go well with the idea of avoiding attacks by dodging, ectera, since not only would you need to be aware of your enemies attacks but also of the terrain.