Showing Posts For Morta Verde.4321:
In poking around again, did you realize (with a bit of trying)it is possible to traverse 3/4 the circumference of the Lair without touching the floor?
While doing this I spotted a medallion above the Aetherblade chest which seems to have the graphic initials of CA or CJA or GA or GJA.
Also although both cages appear empty, in the left cage there is a hominid skull with no lower jaw, splashed with the same red “paint” and what appears to be a thigh bone.
(edited by Morta Verde.4321)
No not Morse code sorry. Too many variables.
First so I don’t get too off track. Morse Code? See my paragraph under this next rambling….
Yes that is true, but I see the Clockwork as an extension of Scarlet— like an arm or legs, under her command only—a tool to get where she wants to get. In that sense it is as much of an alliance as Taimi and Scruffy. BTW, Taimi built Scruffy by herself from bits and pieces, so why is she now, sitting around helpless?
If the only person responsible for the drawings in Scarlet’s Lair is Scarlet herself she is a duo personality. The work goes from carefully drawn and rendered diagrams to sharp, emotional, poorly rendered, graphic abstractions.
Ok back to the “Code” The screen is created with layers of course, The top layer being a fixed graph, which the “code” flows up ward on hence a different layer. Next we have the large moving static bars, which are repeats of themselves, with the image moving both upward and a little to the left at the same time. Then there appears a layer for the drill graphic which is revolving clockwise(to the sinister) when viewed from the top, or less pointy end. Next we have the narrower bands of static, which uses the same
image, spacing, direction, and flow as the larger static bars, but reduced in size to provide the look of distance. This is all superimposed on the wall graphic. (Now why wouldn’t Scarlet smooth her screen wall?)
So, could the code be acting as a signal as it moves over the static grid? The horizontal bars being notes or letters, the vertical parts being spacing, & punctuation(or vice versa) It could even be a song rendered there. Each part of the horizontal would ring a tone determined by its placement on the gridline from left to right, (or right to left if we view the movement of the other layers as a clue).
(edited by Morta Verde.4321)
Hi just wanted to point out a few details possibly over looked. I think it gives a clue about the Dev’s mindset when this room and "code " were created.
*Redundancy: *
1) The “Tree with red strangler vines” is repeated 3 time around the room.
2) There are 5 separate sketches of just " bloody roots" with no tree. Or are they a tunnel map?
3) Three sketches of an eye type design, one is partially covered on a desk.
4) two sketches of a black blot solo on a paper, one sketch of a black blot in the middle of spiraling runes or designs.
5) I see two dragons on the upper walls and ceiling, one coming from the northern section of the room above the molten chest, it is following or chasing one heading south(head over console and Scarlet’s lock box)
Also we have 4 arrows converging on the central part of Tyria, but only three alliances so far.
The 3 evil alliances that were successful so far involved splinter factions of a race based group. Pirates are the only non race based group in the list, but are pictured as human.
To me this shows a necessary 4th alliance in the future, possibly of dragon; that the code on the drill is redundant and should be simplified rather than complicated to solve if there is a solution; and the devs are very capable of taking shortcuts, and not really getting all that involved till they see we got involved.
When I access BL from any direction, I first get a black screen, then it appears I leave the game for my desk top for a few seconds, then the bl opens. This has been going on for a few days now.
With the lastest trips to Lornar Pass— and trying to kill the watchwork puppet, I keep getting booted from the game and game freezing.
Recently, I had a good time chatting in game with a friend from GW1, I invited them to the guild and we decided to try to meet up somewhere in game and do battle together against the foes. Me, having chosen Eredon Terrace as a starting point in the US, he/she(I don’t care, it’s not important) from Holland, and on a different server. We tried WvW thinking at least we could meet up and battle each other, but no joy.
We talked about how empty of real people the game seems sometimes. Both of us looking at different realms of the game.
Today, after work, I came home to spend an hour in game, but find a massive download of change, in areas I have not even had time to explore yet. And I’m still waiting for the download to complete. I guess I will be waiting, not playing. Are you sure this is how you want your game to go?
Plus one on the importance of this fix to my enjoyment of the game.
I’d like to add one more wish in this general area: I understand most of you don’t die as often as I, but, while downed, with an attacker right next to me with whom I was previously martially engaged with target, auto target tends to loose the target and not allow a new target, even an NPC. The only way I can pick up a close target is to try to face it while downed and somehow click on it successfully (good luck).
I’m stuck at what is either a bug or a misunderstanding of which ViewPoints belong to Metrica Provence. My tally says I have 8/9 Views. The list of Views I’ve completed seems to be 9/9.
1. Akk Wilds
2,3. The Hinterlabs (2)
4. Voloxian Passage
5. Desider Atum
6. Sunshade Caves
7. Artergon Woods
8. Muridian Uplands
9. Inquest Outer Complex
Where have I gone wrong? Thanks