Signet of Undead has probably got the most useless target AoE in the game for the longest cast time and annoying cooldown, making one of your utility slots completely useless for several minutes, not to mention it’s already useless with its slow passive (generating 0.5s worth of shroud every 3s isn’t really useful…). For one of the slowest and most restricted signets in the game… Please, make it worth seem like it’s worth it.
Maybe its passive should be that it generates 2% of LF and 2% barrier (HP based) per 2s. The active could be a 600 range AoE around the necro, reviving 3 of the closest downed allies and making them unhealable, timed “zombies”. The revived would live a temporary life, sacrificing your lifeforce to turn into slowly decaying health for the revived, 1/3 LF given to a revived player (3 LF = 1 hp for 3 people). I think this makes the necromancer into a powerful undead summoner, while at the same time a long cast makes it into a powerful ability than can be blocked by enemies. It’d force the necro to think tactically and watch the LF meter even more while using it.
I’m just looking for a guild after starting GW2 some months ago (though have played it some before). It would be nice to have a guild to do some PvE and bit of WvW content with. I’m not a hardcore player and I play to have fun, not win anything. I don’t really know how this works, but don’t mind telling me if you’re in a nice guild out there