Showing Posts For Mr Burley.4865:
First impressions of the daredevil, I absolutely hated it, I’ve loved thief since launch and have played it fairly exclusively in comparison to other classes in the game. The whole style just felt uncomfortable to me. However, I’ve now spent a lot more time in the beta with DD and staff and my opinion has changed somewhat. Personally I would still like to see changes in a few places such as the number of targets staff hits, 3 seems a little low to me considering dagger will hit 2 and is much stronger, I believe. I feel staff 4 would benefit from a smoke field or be able to pulse blind as I understand that having a easy access to stealth on staff would make the sneak attack really op, however as it is now I don’t feel its strong enough when we compare it to offhand pistol. Staff 2 also needs some tweaking, I would like to see this skill move towards your target rather than the way your facing. I love the new changes to dodge, however I really don’t like how they’re tied to grandmaster traits it feels like we’re losing out on 3 traits compared to the other elites as we have to take these to be able to use our new mechanic. I really like the idea of a previous post where someone suggested making an f3 button to change them out like rev legend swapping. The impairing daggers skill also seems to use 3 initiative? I don’t know if this is a bug or a feature but having a utility that uses initiative doesn’t sit well with me even though I do really like this skill. In addition to the points above some of the staff and dodging animations are very clunky and feel very uncomfortable at times, if these were smoothed out somehow it would make the DD spec feel a lot better. Just to end on some things I really like about the spec, vault is awesome! I really love this skill! I’ve also had lots of fun using bandits defence, the addition to this and impairing daggers has finally pulled me away from just using signets and I feel I can play a lot more actively with these skills.