Showing Posts For MrBlueDragon.8457:
I would like to offer some sort of compromise since it seems to be a technical limitation for a 25 stack limit on bleeds. At least for world bosses designed for many players there should be a way to convert a failed or knocked out stack of bleeding into direct damage(possibly at a reduced % of original damage). So for example the boss has 25 stacks of bleeding and another stack is applied that would have ticked for a total of 100 dmg would instead just do 50 instant direct damage as if it were a direct attack. This would help condition heavy builds be helpful without causing overpowering damage.