Showing Posts For MrBurns.4285:
Also as I missed it out before in this all, Amulet is the Rabid, I wont use anything nor will I recommend any other as its the only one that works with the build.
I wont explain the traits as they explain them self really, Blood magic for healing, Curses for condi damage, Soul reaping for death shroud / surviving
Runes are for poison and bleed, or you can use what you want, runes of grove and work well in 1v1 but up to you that one as well, I don’t see a great deal in letting you choose long as its either condi damage/duration or defensive.
I will try to update this often as I can but any feed back would be great, the build is still being worked on so is not perfect, yet.
My necro name in game is Monzetsu, im on blackgate.
Also after previewing this it’s massive, sorry about the length but it encompasses nearly everything I think.
Yea sorry it is really too big but would be a shame to cut anything out incase there is a flaw somewhere
PS – forgot to mention the amulet, very important its the Rabid amulet, gives precession for healing and a bit more damage, condi for a lot more damage damage and toughness to live a little longer, I really don’t recommend any other amulet or jewle
(edited by MrBurns.4285)
Now the utility
Consume Conditions – great heal overall I think, the CD hurts a little but the heal from condi’s are too good to pass I think, you can try the new signet heal or well but they don’t work as well for me personally
Fear wall (or like my friends like to say “Troll wall”) – great for getting out of a tight situation, cant be rolled or blocked through, stability works though so careful. This skill helps you setup other skills(dont cripple or chill or immobilize when its down or it loses its effect) or can is some situations lock someone down for 7 sec, in pvp you want this either between you and the enemy or in small spaces, either works well as more fear the better.
Spectral Armor – this is a skill I like a lot, stun break protection and life force everything a necro needs(or at least mine) helps reduce burst damage and good for running away with, recommend using the skill when you think you will be burst down as good chance it will help you live.
Spectral walk OR Spectral grasp/Plague signet/Corrupt boon – depends what you like, corrupt boon works well on nearly any class, most classes have alot of boons normaly, so 5 of them now hurt then, this works on all boons including stability, not invisibility though, plague signet works well as a stun break and if you are vs a condi team/person it sends all condis to them (suck that condi engi’s) spectral walk good stun break, 2 of them, and gives 30 sec of swiftness, you get 1 stun break and you can reactivate it to return to original cast position, suggest move away from it as it can save your life alot. Spectral grasp, 1200 range? now its 100, drop fear wall behind and chase with dagger and war horn 5 and unless they know what they are doing they will be hurt.
Flesh Golem – knockdown and cripple, use knockdown in team fights early or in 1v1 late, after they use their dodges allows for more condi’s on them.
When I like to use death shroud is when I get stunned or about to take a lot of damage, both take good timing, once you are in death shroud, i like to use 5 first then 4, the 5 only has a 1/4 sec cast and once it is you can use other skills, which is why I use the 4 skill for extra damage, once the 5 skill ends it immobilizes for 1 sec, once it ends try to use the fear for torment damage, deals more when they are moving, I don’t normally use the 2 skill as it brings be to the opponent and this build isn’t tanky so try not to use it, try to use it as little as possible as it isn’t easy to gain life force and can be wasted easily, I didn’t take trait for 50% less life force loss because I don’t use it that often and has 7 sec recharge so i can use it little and often
My current build for sPvP – condi damage with a bit of sustain
http://gw2skills.net/editor/?fQAQRBLRhG2IjW3e2m4G9eCYSB3eH9gYlTmSB8oD-T4AAzCqIgRNmbMDMyxsjNOYRwugTBTCeFA
This build still needs work at the moment but it is basically a condi heal build which doesn’t need heal power, it uses the “Vampiric” and “Vampiric Precision”
Basic way to use it is to use scepter for damage, the auto attacks give bleed and poision, scepter 2 and dagger 5 give bleed, 2 stacks each, this means you can keep about 11 stacks of bleed on and poison almost permanently, dagger 4 is for condi removal, very good vs other condi users and vs people who immobilize/cripple/chill (try to do it with fear, Ive had no luck with that so far, too hard to time), never really used scepter 3 skills as that’s power mainly and this a is a condi build, use dagger 4 to remove condi’s and send to enemy, it bounces 3 times this can remove 12 condi, this is a lot so don’t use it too soon or it can be wasted, dagger 5 a kittene to time as the animation is slow, try to lead your enemy as its easy to see and dodge, but if it lands you have a good advantage as their physical damage is now halved and 2 stacks of bleed. I think i covered everything for scepter dagger.
Now for the dagger war horn (you can use focus I don’t mind it is a great weapon number 5 really can hurt removing boons and chilling the 4 increases damage with all the skills so up to you) the dagger is mainly for life force and healing (1 and 2 skill, 3 to get close with war horn 5, 4 to make sure they cant do anything)best combo when fighting melee fights is to drop fear wall on you while walking backwards (try not to drop it behind you as the protection is a one off thing, walking backwards is important because it doesn’t work if you drop it directly on someone, Ive tried, many many times) when fear wall is down use dagger 2 heals for about 2k, not much but gives you a few seconds to think.
You will mainly use scepter dagger, but the dagger war horn is there as a safety net almost
Side note – the weapons as long as it has scepter in it doesn’t really matter but I like these weapons