Showing Posts For MrDaylight.1597:

Warrior PvE Builds Lvl 80 End-Game

in Warrior

Posted by: MrDaylight.1597

MrDaylight.1597

9 days ago man, come on now.

Ahh sorry but found the thread through google – would hate your error to have been preserved uncorrected for future searchers like me !

Warrior PvE Builds Lvl 80 End-Game

in Warrior

Posted by: MrDaylight.1597

MrDaylight.1597

Yea, it seems that the Sonic Boon build relies heavily on every single rune used, but that becomes an issue with ascended accessories, or so I have heard. The author of the Sonic Boon build completely ignored this three times throughout the thread, so I’m assuming he has no answer for it..

Sonic Boon uses 6 specific armour runes that are crucial to the build. Accessories, ascended or otherwise, don’t impact that. I guess the author got bored of telling you this when its made very clear on the very good post here

A personal response

in Guild Wars 2 Discussion

Posted by: MrDaylight.1597

MrDaylight.1597

So, if you aren’t in ascended gear, you can still run Fractals. You just can’t get up to difficulty (insert number). As long as there isn’t some super uber item that you can’t get unless you can go in at difficulty (insert high number) thus requiring ascended armor, it’s not a treadmill.

Plus, the traditional treadmill everyone is worried about is the entire “making all old armor obsolete”. If the previews are anything like the finished product, Fractals is doable in your wimpy blues and greens. :P

Endless its a hint at a trend which doesn’t in my opinion fit with the current design goals. As you say yourself Ascended Gear is a gate to very high difficulty fractal dungeons. This isn’t in itself a problem however it sets a precedent. One that could (hopefully not) lead to future expansions that perhaps need Ascended Gear to get in at all.
I love the idea of the Fractal dungeon – its yet again something I’ve not seen before – good work GW2 ! However making dungeons harder by virtue of knocking up the damage tick is something I’m very familiar with – its not new and to be honest it doesn’t work. It encourages game developers to rely on that more and more for the difficulty instead of innovating excellent content like the Fractals themselves. Imagine how cool a Fractal dungeon would be that got harder and harder the further you went without Agony. Wow that would be something – but admittedly much harder to do.

A personal response

in Guild Wars 2 Discussion

Posted by: MrDaylight.1597

MrDaylight.1597

I also have never posted (unless you count the deleted post I just made).
I’d like to state my opinion that I’m all for new content and new items but I hope this doesn’t gate content. One of the design ideals that Dawngreeter refers to is content being open to all. A great example of this is the new dungeon sidekicks you up to level 80 (as WvW already does). This is brilliant and something that I’ve not seen on that scale in other MMORGs.
However I am worried that Agony and Infusions will turn out to be a gate (maybe not straight away).