Showing Posts For MrPants.3184:
I posted a thread about this on Reddit already, so I’m just going to copy my post from there. For those interested: http://www.reddit.com/r/Guildwars2/comments/10mrjz/anyone_else_want_multiple_specs_at_a_time/
“I want to start off by saying that I absolutely love this game. Having dual or multiple specs is absolutely not imperative to my or to anyone else’s enjoyment of the game. That said, I do think it would be awesome to at least have one extra spec slot. Let’s say I’m running Twilight Arbor and I run a high damage spec with some utility, but not a ton. We hit a brick wall since not enough of us can remove conditions or heal. It’s just not working out. With dual spec I can swap right over to a warhorn build with healing shouts and tons of banners and everything, without inconveniencing the group at all by asking to go respec. Again, this is not at all necessary, but I think it would be a nice addition to an already super fun game. Thoughts?”
It was received pretty well there, and I see no harm in allowing it as long as there is a system in place to avoid exploiting this in PvP. Also, one of the comments mentioned that a Dev has said something about this already. If anyone can confirm that with proof, I would be very grateful.
- Vengeance:
“Rally and fight normally for a brief time. When the rally ends, you are defeated.”
- If you are defeated by any source of damage while Vengeance is on you, then revive at a waypoint before Vengeance ends, you will be defeated a second time upon the duration expiring. The real issue here is that Vengeance does not expire upon being defeated.