Because they designed raids to be top tier content that everyone could play, and said so multiple times before their release, they just utterly failed at making that a reality.
Raids are top tier content that anyone can play.
OP you must be working for Anet if you come up with such accurate number like 5%, may I ask what your source is?
Did Anet stop developing the entire game for raids? are all the employees working on raids?i really dont get why you do that (come here and post pointless kitten like that, throwing random numbers and fake facts)
Yes I’ve heard so many people say that among the loud, repetitive, and fact-void minority which grace the forums. Go in to the actual game on the other hand, and you’ll find maybe one group in a hundred that won’t kick you at your very first mistake and disband after a single wipe.
The raids teach nothing, they provide no learning path, no gradiation of difficulty or progression. They are designed as pass/fail with the only learning method being trial and error that the already learned won’t put up with, and on a timer no less. They are flawed to repeatedly punish for not knowing information that its design failed to make clear or accessible in the first place.
The raids are failures among casual players, both culturally and mechanically. They are the most extreme example of all of the monumentally poor design decisions that were made in Heart of Thorns.
Except, at this point of the game… Dulfy.net has detailed guides on the mechanics for all three raid wings, and all of the bosses included. Trial and error is no longer a part of the equation. There are also guilds that will work with you, and help you learn them. There are PUGs that will help, and PUGs that don’t, but that is an inherit part of using LFG. So if you try it in LFG, you are taking a 50/50 shot that you will get patient people who will teach, or people who will kick/leave/quit after the first mistake.
Guides put out by a third party dont contradict what he said. They reinforce his point actually. The game doesnt provide the information, you have to go elsewhere for it.
Are you sure that its 50/50 helpful vs non helpful in LFG groups? Is it possible that its more like 10/90?
50/50 is a generalization of the rate. Each party you click on you have a 50/50 shot of getting an elitist, or a mentor.
Also, the raids themselves do teach you the mechanics of the fights. They just don’t outright say “In situation A, do X, in situation B, do Y, etc etc”. Take Vale Guardian for instance. Before you fight it, it introduces you to the three primary mechanics of the boss fight by having you fight the Blue, Red, and Green guardians. It introduces you to the teleport circles, the green circle of death, and the red traveling orbs, and then those all come together for the boss fight. To mix it up after that, it just throws in the splits and the energy shower phase.
Edit: That is what I would refer to as the raids teaching you. Now, if the raids not telling you how to counter or evade those certain things is what Concept meant by them not teaching… All I have to say is that there is no point in having the hardest content in the game tell you how to beat it. That’s something you have to figure out by actually engaging in the content. And people in the community being jerks about people making mistakes or wiping is not ANet’s fault. That is solely a player-community issue.
(edited by MrPuddins.1870)