In the past year and a half, the overall skill level of the Guild Wars raiding community has risen at a staggering pace. Naturally, content will seem easier now as players continue to refine their theorycrafting and personal skill.
Our goal is not to make content easier, but rather add an additional layer of difficulty onto the challenge motes where it makes sense.
If challange mote is intended for the more hardcore part of the raiding community wouldn’t it make sense ot add weekly rewards to them similar to different reward tiers in other games. There is not much of a reason to touch CM again after you got the reward achievement.
Raids currently are also hugely flawed by the fact that most of the mechanics are way to easily skippable with invuln/blocks and high dps which shouldn’t never be the case.
Every boss should be designed with the highest possible DPS in mind a group can achieve at the time of the content release which is ridiculously easy in GW2 because the BIS gear nearly never changes. Different modes (Normal/CM – Normal/Heroic/Mythic) should only give more leeway in how well a group has to excute the fight and their rotation in order to beat it which something GW2 right now is completly missing and makes most boss mechanics completly obsolete. The 2nd boss in the 2nd raid is basically a DPS golem with a different model because mechanics don’t matter a tiny bit even if people execute rotations poorly.
Raids also have barely a reason right now to repeat them or even continue doing them once you reach 450 LI for most people because there is no progression whatsoever – raids are basically done for most people after playing for 2h which is what it takes to defeat all 13 encounters repeatable rewards and challange motes for every boss would atleast double that. Fractals have the same issues only T4 dailys give anything and there is no reason to do any other fractals than those which combined with the slow release cycle of new content turns most people off from even playing this game anymore outside of the 1 day every 6 months there is something new.
What kind of rewards can we except for doing fractal after completing the 3 dailys in the new system, gold? rings? more greens? I’ll assume if you just going to shift rewards to fractals and raids and not take them out of the game doing fractals after finishing the 3 dailys will reward something like 1-3g per fractal?