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I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Muddkipz.8906

Muddkipz.8906

But it did add something to the game. When the match first starts your only really thinking about killing the enemy, once your monk died a few times it completely shifts your focus to playing more defensively to take pressure off of the monk and being more calculated in who you try to kill so your monk can get exp to remove that penalty. Besides getting the entire enemy team to -60% was a win condition.

The armor damage/repair system isn’t really a penalty its annoyance. My armor getting damaged dosnt make me change the way I approach a fight it just annoys me that I have to stop what im doing and go back to town and talk to an npc.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Muddkipz.8906

Muddkipz.8906

By the way, as a game design student, I can say that fundamentally the gameplay mechanics of GW1 and GW2 aren’t really that alien to each other. Probably the two biggest differences are jumping and movement while casting. That is if we are talking about combat.

Your a game design student and you think those are the only differences? Oh boy.

Guild wars had an actual penalty for death, non of this kiddy pool armor damage/repair system they copy/pasted from wow. A few deaths on key players like the monk caused your team to become hyper focused on staying alive and getting kills so you can gain exp to work off the death penalty.

Along with the death penalty there was the morale boost which was the only way to recharge a resurrection signet. Res signet was mandatory in pvp because getting allies back into the fight as soon as possible is a huge tactical advantage. Morale boosts allowed gw pvp to have amazing secondary objectives that had nothing to do with the actual win condition of the match but were so important they were the primary focus of the match. The downed state was a stupid idea from the moment it was announced before gw2 was even released.

Also guild wars had collision detection and blocking enemy players was very important part of combat that took skill.

Trying to uninstall but...

in Account & Technical Support

Posted by: Muddkipz.8906

Muddkipz.8906

I downloaded the game a long time ago during the bwe1 and back then it didnt create a folder, so i just have random files sitting on my desktop. I looked in the control panel and it didnt list gw2 as a program, i was wondering if all i have to do is just delete the .dat or if theres some other way i have to uninstall it.

So..let's all go back to Guild Wars

in PvP

Posted by: Muddkipz.8906

Muddkipz.8906

My problem with gw2 isnt the amount of game modes, its the combat and the mode that they chose.

No interupts. Sure you can stun or daze someone to stop them from casting but it dosnt require your enemy to be doing anything, its a really lazy form of cc; and other than healing spells theres nothing in this game i can think of that really needs to be interupted which is a whole different problem.

No hexes. Conditions arnt a good enough replacement, in the original gw your teams ability to deal with hexes like diversion was extremely important.

No resource system. Spell cooldowns alone arnt enough, there should be a seperate mechanic that encourages people to think about what spells they cast and punishes them for makeing a mistake.

No death penalty, it dosnt matter if you die.

No res signet. The downed system is cool for pve but in pvp its terrible, res signet could only be used once so you had to think about who you resed and when, and you had to keep track of whether your team mates had it or not.

And finally conquest. I hate this game mode because it dosnt encourage team work, it actually discourages it. In gvg your whole team (minus the flag runner) was at the flag stand working together, in conquest thier just spread out over multiple objectives. Theres also no meaningful secondary objectives, gvg centered around the flag stand because morale boost was so important yet it wasnt your main objective, in conquest everything just adds more points to the board.

I know none of these things are going to be changed in the future, but its just the reasons why i think the original was better and why i only played this game for a week before quitting.