Showing Posts For Mullian.1862:

Malchor's Leap (Orichalcum + Rich Mithril)

in Players Helping Players

Posted by: Mullian.1862

Mullian.1862

Sounds like a plan, the risen respawns are crazy. I just could not keep up the damage output with the spawn times.

Thanks for the tips.

Malchor's Leap (Orichalcum + Rich Mithril)

in Players Helping Players

Posted by: Mullian.1862

Mullian.1862

On NS the nodes have been the same locations for the past month of Malchor’s leap and Frostgorge… not sure on Cursed Shore, but the Malchor spots are pretty terrible to get to now for some of them, heh.

Malchor's Leap (Orichalcum + Rich Mithril)

in Players Helping Players

Posted by: Mullian.1862

Mullian.1862

Now there is Orchicalcum ore near Plaza of Lights along with Orrian, – lot of resources have moved around it would seem. Nice location for the ore.. I mean.. seriously, it’s like they put this here to annoy players, spawns are like 1 second… when you kill one another instantly pops up.. ridiculous.

(edited by Mullian.1862)

Malchor's Leap (Orichalcum + Rich Mithril)

in Players Helping Players

Posted by: Mullian.1862

Mullian.1862

From what I can, the pre-patch locations that had Orichalcum ore are now replaced with Mithril nodes that were not there before this patch.

Malchor's Leap (Orichalcum + Rich Mithril)

in Players Helping Players

Posted by: Mullian.1862

Mullian.1862

Post-patch I have been noticing that the Orichalcum and Mithril deposits are no longer spawning at the same locations in Malchor’s Leap, and I did not see anything in the patch notes about it.. is anyone else experiencing the same?

The locations I know about are as follows:
1 SE Jinx Isle (Orichalcum)
1 on Jinx Isle (Rich Mithril Deposit)
1 near Eye (Rich Mithril Deposit)
1 north of waste hollows wp (Rich Mithril) – this one is still there.
1 near union waypoint (Orichalcum) – no longer on edge of rock formation, now near center of rock..location shifted a little.
1 near southern plains (Orichalcum)
1 near Lyss Waypoint (Orichalcum)
1 near northern border of Ruins of Orr (Orichalcum)

(edited by Mullian.1862)

Post your amount of hours played!

in Guild Wars 2 Discussion

Posted by: Mullian.1862

Mullian.1862

Character: 186 hrs 59 min past 29 days
All time: 212 hrs 17 min past 29 days

Never made it above 4 gold… I am running around on average ~1g50s.. I am obviously either hording too much crafting mats, or money is just hard to come by. I will give it about one more month and then cut my losses and wait for Titan, Everquest Next to be released.

There is a grind and it’s definitely apparent.

(edited by Mullian.1862)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Mullian.1862

Mullian.1862

Just ran AC with the guild for explore mode… and will never do it again. The mechanics are terrible, flames that will one shot you when you are clearly out of their range, guild mates getting trapped between doors after destroying the burrows, and finally destroying the master elite to receive several Ascalolian Tears, 1 Ghostly Tonic, Apprentice Gloves, and.. 1 copper! Yes! You heard me right, a whole 1 copper for the 14s+ repair bills.

Kill the flame heads, though I agree the hit-box and animation are certainly off. Did you bug report the trapping between doors? If not please post one. type /bug in game. Chests never really dropped much coin, several tokens is good though. The trash gloves, though, I agree is kinda like “really? a white/blue? that’s it?” Coin should come on completion of the dungeon, not from chests. Though it may not seem adequate on completion because the reward system is bugged.

Yea, I just bugged it just now.

I agree with most of what was said so far, but I am getting the impression that AreneNet does not seem to care otherwise we would have seen an update or rollback by now. This patch reminds me so much of a SW:TOR patches that were untested disaster with no ETA on a fix. These content designers said it these dungeons were internally tested, so how about we name a dungeon and your group testers could show us how’s it done without a single death in a nice video?

Some observations:

a) Does equipment do anything? From my end, the equipment or scaling does not see to be working correctly, having 4 80s in Exotic/Rares go down in one, two hits is not fun nor exciting, it’s is.. complete and utter disgusting. How does a party of lessor geared players fair in dungeons? I would imagine they are in a similar boat.

b) I applaud the designers with the Dungeons visuals, but the dungeons are unforgiving and require* distinct professions to be successful. It’s quite apparent that some dungeons are not meant to be played with just any profession makeup.

c) Mechanics are buggy (not just dungeons, events, skill points), repair costs are too high (Even at 80 – I have a hard maintaining a few gold), rewards of lacking, magic find needs to be swappable or removed entirely, and the grind to obtain items is well a grind (every game has grind, but this game seems right up there, if not more than others I have played).

On an side note:
I have seen the same bots in every zone I been to, grinding for weeks now, the exact same ones. Does the report method work? Are there any plans on hiring a Game Master and go around start laying down the hammer instead of punishing those who are actually supporting this game?

(edited by Mullian.1862)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Mullian.1862

Mullian.1862

Just ran AC with the guild for explore mode… and will never do it again. The mechanics are terrible, flames that will one shot you when you are clearly out of their range, guild mates getting trapped between doors after destroying the burrows, and finally destroying the master elite to receive several Ascalolian Tears, 1 Ghostly Tonic, Apprentice Gloves, and.. 1 copper! Yes! You heard me right, a whole 1 copper for the 14s+ repair bills.