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New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

You realize you just reposted the standard and very common healing bombs build and called it your own, right?

I sincerely apologize as I haven’t came across it yet, most probably due to my carelessness.

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

I would only say it’s permanent if the CD for speedy kits matches IS, like in the old days.

If it’s 6s every 10s that’s only 60% up time

Yea okay i exaggerated ><

Spirit Ranger PvP Nodefighter Build!

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Posted by: Murderlistic.2563

Murderlistic.2563

I’m not an expert on ranger but I’d say storm spirit isn’t as useful as a stunbreak in my opinion, and that going tanky settlers with more condition damage focus would be better overall. It gives you more point holding potential if you use high healing power to your advantage.

I also prefer axe/dagger to SB for many reasons and to take torch with sword. I’ve also ran the same build as I described with celestial too when tanking a point wasn’t needed as much.

Agree with you on the stunbreaker one so it’s all up to your preference, lightning reflexes or extra dps. There are many variations of the Spirit Ranger including the celestial one and also this build is more for surviving and defending so the extra dodges would be useful. Alternatively using Warhorn as suggested by luck is also great for the blast finisher and added dps

Spirit Ranger PvP Nodefighter Build!

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Posted by: Murderlistic.2563

Murderlistic.2563

Another Con i wanna add is that Spirits don’t have too high a health pool so you definitely cannot rush into the middle of a group fight, gotta either range and shoot or guide your spirits in, activate abilities, and move out or let them stay there so they die and activate their abilities again!

Spirit Ranger PvP Nodefighter Build!

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Posted by: Murderlistic.2563

Murderlistic.2563

Hey everyone! I’ll be showing you my (maybe it has already been posted but oh well :P) spirit ranger build that’s super effective for defending nodes

So why spirits? Well for the buffs and control and burst of course :P Spirits also make the ranger a portable node fighter and team fighter that can rotate anywhere and be of use due to buffs plus Nature’s Renewal

Build: (if you wanna skip the explanation click here http://gw2skills.net/editor/?fNAQNAV8YjMq0savKeqQ0aAMhqdB0pBArk19G8BZQGL9xLJ-TJxHwACeIALLDA4KAEc/BA )

Final Stats:
24500 hp
3000 armor
1838 attack
perma protection ( from dodge rolling and stone spirit )
burst of up to 10k ( if landed )
3 evades excluding dodges and more dodges from sigil of energy
control

Weapons:
Shortbow
Sword/Dagger
You can go torch if you want but that would mean less survivability but more dot

Utilities: Healing Spring, Stone Spirit, Sun Spirit, Storm Spirit = AOE heal plus regen plus condi clear plus vigor, protection, burning and burst If you want more survivability simply swap to Lightning Reflexes for stun/immob break and vigor

Traits:
0
2 IV
6 IV, VII, XI
6 IV, VII, XI
0
= vigor on getting crit, protection on dodge roll and passive condi clear!

Gear:
Soldier Amulet
Rune of the Forge
Sigil of Energy and Leeching for both

Pets:
River Drake (must!)
Jaguar or Wolf

I use River Drake as the F2 skill is simply amazing. It can potentially do 4-8k dmg, its bolts bounces and the range is pretty high! Although like all Pet Skills the line of sight and target has gotta be perfectly lined up otherwise it won’t activate :P Use this pet for group fights as its tanky and has an AOE attack. Mainly use Jaguar as the F2 skill stealths it (opponent don’t know whats mowing them :P) and when stealthed gains a 25% crit chance increase so it hits for nearly 1k every second! Use this pet for 1v1 or 1v2s as its squishy and will die quick.

Pros:
Evidently, this build is perfect for defending nodes and also useful in team fights. Defense wise you have near permanent protection, high armor, large health pool and lots of control (cripple, blind, immob, daze). You also have a AOE revive Furthermore, you have a burst which if you land can deal up to 10k damage, on top of condis from your SB, sun spirit and sword/dagger.

Really really effective and i have won numerous 1v2s and survived 1v2/3s in top tier play, just gotta get them evades and heals right

Cons:
Your heal Healing Spring has a 30sec cooldown and often in fights you’re only gonna be able to trigger it once so you gotta time it well No stun breaks at all too so you really gotta be able to read your opponent’s movements although with your tanky stats you should be able to take a few hits. Condi isnt really an issue since you have 3 condi clear per 10 sec and healing spring so :P Lack of stability also makes it hard to stomp in group fights which is why it isn’t a bunker :P

To counter CC chain, swap rune of the forge for melandru although you’ll get less burn and protection For team fights you’ll need a warr,guard,ele to stomp and for 1v2 gotta cleave ":>

Burst:
Activate Stone Spirit skill for immob and then Storm Spirit’s for 2k+ damage followed by River Drake F2 skill for 4-8k dmg

Rotations:
Nothing to special, wanna stay in Shortbow to apply bleeds, cripple and daze. When you’re getting overwhelmed or your opponent is low swap to sword for continuous pressure and for the 3 evades. Activate Storm and Stone spirit’s abilities when you see the enemy in range and save the Sun Spirit’s activated skill for massive melee pressure.

So yea this is the overview of the build and if y’all want i will make videos showcasing gameplay and extras! Hope y’all like it and do leave any feedback or improvements!

PS Hate people who say spirits are cheese as you still need to rotate and be skilled to play an effective one. Spirits are literally walking, killable Signets with cooldowns and active skills. Heck, they dont give a passive buff like Signets but only a limited one on attack so how are they cheese when they also wont help you attack ._.

-Reaperlistic aka The Handsome Ranger :PP

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New and improved QuadraKit nodefighter! (PvP)

in Engineer

Posted by: Murderlistic.2563

Murderlistic.2563

How do you get perma vigor with Invigorating speed? Drop Stimulant?

Speedy kits man…SK and IS is something i believe every engi should have haha cooldown for vigor is 5 sec and each time it procs it gives u 6 secs of vigor for speedy kits its 12 sec per proc and 10 sec cooldown so essentially you’ll be getting near permenant vigor so that means more dodges on top of the heals and blocks you have yay! ^^

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

I don’t think lack of stability is too too important. The only thing it’s going to help you with really is to prevent cc when you’re reviving a teammate. I’ve got a large number of games in as a bunker Engi and don’t think I’ve ever been stunlocked, save for those stupidly OP fear spamming necros. Warriors, Mesmers, and just about everything else are really easy to predict. I have no trouble whatsoever with securing kills however, often times I run flamethrower with bunker and usually it’s all I need. I also have my bomb kit to keep eles in place with an additional blind aoe should I need it.

The one thing that absolutely destroys bunker Engis is conditions. Automated Response used to take care of that and make us extremely hard to kill, but it’s been nerfed and is pretty useless now. I was running an Elixir bunker bomb build for a while that allowed me to keep up with most conditions, but the very prevalent fear spamming necro always made short work of me no matter how much condi removal I had.

totally agree with you man although it is indeed as what Vee Wee said hard to get stomps in mid fight in high level play so i wouldn’t really call engis bunkers but more of awesome nodefighters

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

changing title to nodefighter

New and improved QuadraKit nodefighter! (PvP)

in Engineer

Posted by: Murderlistic.2563

Murderlistic.2563

Dolyak runes heal is imo too small amount to be worth. Melandru or Water will suit this build much better.

Well that may be true will certainly try that out although I use dolyak just for the extra meat and increasing my passive health regen

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

I can’t overstate how important it is not to spam all your bombs when you go into bomb kit. Always save smoke bombs for when you’re under heavy Melee pressure or for stomps as when the rezzer realized that he can’t Rez his teammate in team and tried to interrupt he’ll miss :P also save fire bomb for cleaving damage when you see the person is low in case it’s an ele or thief and it tries to escape.

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

Okay so I think I have to clarify, this build is more of a sides bunker and it’s called “portable” as you don’t have to wait for long turrets CD to move from place to place. As for lacking condi cleanse that is indeed true but unless you come across 2 condi heavy enemies throwing your bandages, Super Elixir plus your passive health regen shld be able to negate it. As for lacking stability, for sides fights if it’s a 1v1 well then that’s pretty self explanatory. If it’s 1v2/3 then I believe the point as a bunk is to stay alive so backup can come and if you manage to down one I simply save my smoke bomb for these situations and the blind will prevent them for stomp interrupting me. Furthermore you have 3 interrupts which should be sufficient to prevent a res. peace!

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

well yea but raw healing power wise med kit wins and 1 condi clear difference doesnt really make that much a difference considering the tankyness of this build but whatever works! I like medkit as the 3 bandages are always handy backup, providing me 5k hp If you prefer to chain blast finishers with the water fields in HT by all means go ahead it would work too i guess

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

Helloooo, I’m here to present my improved QuadraKit build altered from the one presented by ToPvP and Teldo. So, in the times of cheesy turret engis running rampant in mid tier tPvP I set out to find a fun, supportive, murderous, tanky, healing engineer bunker build ( what?! ).

How is it better than the class turret build?
- No Turret CD ( portable bunk )
- Suitable for high level play where rotations are rapid
- Does not die to huge AOE pressure
- Can focus on >1 target

PROS:
3k armor
23k hp
800 healing power
lotssss of evades
AOE heal, burst heal, over-time heal
5 seconds of block
400-500 hp passive regen with regeneration
perma swiftness and vigor ( portable bunk OP )

CONS:
difficult to master as you only have 1 stunbreaker and 1 condi clear/15secs
no burst damage whatsoever

Build: ( For those who dont want to see explanation – http://gw2skills.net/editor/?fdAQJAqelsTpPrtbxkLseRiaBNqzE6MmjAIyPmlPFBA-TpgNgAulBA2fAA )

Traits – 2/0/6/4/2
With
- Forceful Explosives III
- Stabilized armor IV, Reinforced Shield VII, Elixir-Infused bombs XI
- Invigorating Speed, Backpack Regenerator
- Speedy Kits

Forceful Explosives for bombs to be able to heal my teammates and me more effectively as well as affect the opponent in a wider radius.

Stabilized armor as the build has only 1 stunbreak, reinforced shield for the goodies you get while using pistol/shield and E-I B for heals on every bomb ( even when you dodge )

Invigorating speed for perma vigor and hence numerous evades and B.R for passive health regen and needless to say speedy kits as you are a portable bunk :>

Weapons – Pistol/Shield

Utilities
Medkit, Bomb Kit, Elixir Gun, Tool Kit, Supply crate

Medkit for burst heal, stackable health supply and overall 9-10k heal.

Bomb kit for well condis and heals

Elixir Gun for Super Elixir ( AOE heal yay! ) and team condi clear as well as condis

Tool Kit for pull, condis and block

Gear
Sigil of leeching, Sigil of Geomancy

Rune of the Dolyak

Celestial Amulet

End Result
1523 Attack
3k Armor while wielding shield
22422 hp
25% crit chance and 186% more crit damage ( bonus! )
734 healing power
434 condi damage
:D

How does it work?

To start off you have 3k armor which is quite a lot for an engi and a bunker with 23k hp. Before fights always stack bandages at node if you’re gonna be sitting there which you probably won’t and I always start off with pistol 3 and 2 for condi pressure. Following then you just swap between all your kits and pressure with condis AS WELL AS with damage ( 2k damage if you crit with Tool Kit skill 3 ). BUT WAIT if you get low use your F1 skill and boom 5+k hp, use bandages for heals, Super Elixir on elixir gun for even more heals and lay down bombs for EVEN MORE HEALS! ^^

Well I’m in no ways a top tier best of the best engineer and I just created this build and found it extremely fun and effective so i decided to share it with you guys soo GLHF and tell me if you find any weaknesses and improvements

And if the feedback is good I will make a short video showing tips and gameplay ENJOY

- Godlylistic R74 Engineer