Showing Posts For Mutand.6074:

Shadow of the Dragon fight's hitboxes

in Living World

Posted by: Mutand.6074

Mutand.6074

hmm… I fought the boss 2 days ago and killed him in 2 “phase”. But I was watching his hp in event screen, not in hitbox (actually I didn’t saw it often ). warrior melee.

[Suggestion] Award more money from events please

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

I don’t understand you guys.
I play only for two months, but I managed to gather 16 golds in first 2 weeks just by selling vulnerable items. I imagine how much will gather a player who know right places.
P.S. But I used it in 3 hours :P

Theif specialization?

in Guild Wars 2: Heart of Thorns

Posted by: Mutand.6074

Mutand.6074

you are sure that commando is thiefs spec?
“The commando is a soldier profession and thus wears heavy armor.”
“The engineer profession influenced the Commando April Fool’s jokes.”
source: https://wiki.guildwars2.com/wiki/Commando

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

I don’t know… WvW is very unbalanced now. For me it doesn’t change anything, I’m solo roamer(sometimes with friends), but I saw what is happening in big fights, almost no cooperation (vary rare), everyone just lunch themselves into the fight to get kills. I do not know how it was before patch(don’t like zergs and lags), but know it is like an arcade phase of the game.

THANKYOU Guild Wars once again.

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

Congratz!
^^

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

The only skilled play in WvW (as I see it), comes from roamers (that does it solo or at most as a group of five), and/or the harass/focus squads in the clashes who tactically select individual targets to take out, as they are seen as a threat, and who plays together as a team to accomplish this goal. The otherwise large majority of WvW players are rather terrible at PvP, and gets destroyed as soon as they are without their huge blob fortress of bodies. A roamer knows that, as do anyone from sPvP.

I’m agreed with what you are saying, but in all MMOs are many players that “run in a combined blob into the other enemy blob, throwing down fields and pressing mainly 1”. But there are players that already get used to new system. I think it’s just a matter of time for other players (no offence, I even couldn’t make more than 2 kills in WvW).

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

I would suggest that you implement (toggleable options for):

  • viewing the player character and it’s weapons in 1st person. It feels too empty on the screen and it would give a nice way to show all the expensive equipments you’ve acquired.
  • camera bobbing on walk in 1st person (camera should bob according to current player race’s walking style). Currently it feels like you’re driving a car instead of walking.

I’m fully agreed with Mikuchan. It give some more excitement of 1st person gameplay.

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Mutand.6074

Mutand.6074

I think it’s just a prelude of something bigger.
Maybe they will change whole boons system for some reason.

For me it is not a big problem, as I’m new in gw.
But for many experienced players it’s either something awful either new challenge .