Showing Posts For Myrddin.7412:
Probably Anet wanted to add a “revealed” buff every time stealth ends. With no matter how you end your stealth – hit or just timed out. This is ok to destroy pvp perma stealth but there is no need to ruin SR or blast stacking. Last 2 things are not so OP. I think its a bug with them.
If ANet wanna ruin dungeon stealth runs – its ok. BUT. What will thiefs get instead? Why else we love them in dungeons?
BTW I don’t wanna such changes
P.S. pvp perma stealth should be nerfed
(edited by Myrddin.7412)