Showing Posts For Myron.7513:

guild upgrades

in Bugs: Game, Forum, Website

Posted by: Myron.7513

Myron.7513

Yes, we had 2 upgrades stuck at 0% left and wouldn’t finish. Thanks to the tip posted here (Thanks Lahrun!) I changed the order of queued buffs and then the 2 stuck ones completed. Now we have the same problem Raphael mentioned, only 1 build slot!

Bus Passes and Warranties

in Suggestions

Posted by: Myron.7513

Myron.7513

How about an option to purchase (either with gold or gems) a monthly waypoint pass for your account? We purchase the “bus pass” each month and for that month you can waypoint anywhere in game for free? It expires with the monthly reset and you purchase another (if you feel it was worth it). It can either be character bound or, for an additional fee, account bound.

The same concept could be used for armor repairs. Purchase a monthly “warranty” that would allow you to have all armor repairs for no fee.

Just suggestions from our guild discussions…

I feel that Dungeon difficulty is fine

in Fractals, Dungeons & Raids

Posted by: Myron.7513

Myron.7513

Ahhh, so anyone who is having trouble with story mode dungeons is by definition an idiot? I wonder if that’s the Anet developers opinion of us too. Yes, I’m one of the people complaining that story mode is too hard – at least the one I’ve tried multiple times (AC) is anyway. I have no problem with escalating levels of difficulties and escalating levels of rewards. That’s how it should be. If you’re one of the leet or pro gamers who wants your games to be so hard as to exclude us casual gamers then so be it. I’ll happily take my money elsewhere and leave you to support this company and it’s game by yourself. But if Anet wants their customer base to include us casual gamers, and our wallets, then they need to gear a level of play to us as well. I don’t have hours to dedicate to prep and analysis before playing this game. I want to be able to log on after work and on weekends and have FUN while playing this game. I don’t want to have treat it as another full time job where I’m forced to carefully plot and plan every detail before stepping inside a dungeon. I don’t see why Anet can’t make both types of players happy – give us casual players a story mode that we can complete without all the details, skills, and prep while preserving a difficult explorable mode for the players who want that. I don’t want story mode to be so easy that it’s not a challenge but I DO want it scaled back so it can be completed by casual gamers. I’ve read the forum posts about how “easy” it is as long as you have the proper skills, make sure your team is balanced, and use communications between teams members, etc. This is a level 30 out of 80 dungeon. That means story mode should be geared to players who only have 3/8 skills, not level 80 characters who have all skills, every elite, ramped up armor and are “experienced” players. Not all of us casual gamers use Vent, Teamspeak, etc to coordinate our teams. Some of us still type in the chat channel when we need to say something – and some of us don’t type real fast. If Anet wants to attract only the elite gamers then they should have said that up front. Instead they advertised this game to us casual gamers too. No where did I read in any ads “Casual Gamers Do Not Buy – Elite Gamers Only!” They took our money and now they need to accommodate us as well. So Anet, keep the difficulty level high on the explorable mode for the people who want it. Heck, ramp it up even more for all I care! But throw us casual players a bone and at least let us be able to complete the story mode!