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Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Mysanthil.4796

Mysanthil.4796

YAAAYYY
I’m sad it goes away Apr19, but I’ll cry then. For now, YAY

[BW3] Feedback Thread

in Elementalist

Posted by: Mysanthil.4796

Mysanthil.4796

I agree with those who want to be able to switch attunements while channeling overload. It’s something I’ve gotten so used to with Ele skills, that changing classes always makes me accidentally cancels channels (weapon swap the equivalent of attunement change).

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: Mysanthil.4796

Mysanthil.4796

Look at this HoT stuff, isn’t it neat?
A whole new world for you and you…. and me!
I just can’t wait to know more!

*Plagiarized from Disney

PAX Prime Party Passes!

in Guild Wars 2: Heart of Thorns

Posted by: Mysanthil.4796

Mysanthil.4796

My fiance and I are both going to PAX. Do we both need to be selected to go to the party, or is it a +1 invitation? Thanks.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Mysanthil.4796

Mysanthil.4796

Nothing new to add, except my general agreement with the annoyance at whichever department(s) approved of HoT’s pre-purchase marketing.

Summarizing my opinions: Two groups of people (new/old players) should not be valued differently. It should be more obvious (very obvious) that existing players do not get a new account with the pre-purchase. The price isn’t too unreasonable though. As it is, my friend and I will not be pre-purchasing because of the poor presentation.

PAX Prime?

in Guild Wars 2 Discussion

Posted by: Mysanthil.4796

Mysanthil.4796

No Arenanet/Guild Wars at Pax Prime this year? I saw a couple Anet as panelists, but didn’t see a booth or event. Gamescon instead of PAX I guess?

Best of worst in Trib mode

in Super Adventure Box: Back to School

Posted by: Mysanthil.4796

Mysanthil.4796

Buggy checkpoints aside…

Ice skating spike maze, W2Z3. I spent about an hour there alone and actually got mad. It’s a combination of trial/error, timing, precision movements/jumping, and not the most perfect mechanics (there’s a little ice ledge that, if you walk over it, shoots you forward into the spikes). I hope there’s a better way around that area, but it was an agonizing hour-ish. Maybe I just need more practice ice skating. I liked the area in terms of how it was made to be very difficult without buggyness.

Ice skates boots armor skin please!

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Mysanthil.4796

Mysanthil.4796

I’m sorry to see the geyser puzzle jump go away, and I hope something like it will be around somewhere. I like the little pattern puzzle you had to figure out to do the jumps properly. Maybe something like Southsun’s jumping puzzle, not on water so there’s no accidental knockback? Even if just in tribulation mode.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Mysanthil.4796

Mysanthil.4796

First of all, apologies for not reading all of this thread, it’s just so long…

I wanted to add my voice to the people who are loving this unconditionally. Personally, I’m not frustrated by most of what people are complaining about – W1-Z1 geysers, death arrows, the gong (which is one example of a part easier with cooperative multiplayer), water in general. Most of SAB is also not buggy for me. My opinion might be a little biased by the fact that the first time I did W2-Z2, I used the eagle…

I’m also of the mind that SAB is great as it is, but it sounds like the intention was not to be quite this difficult/long. I can understand some of the frustration, but I hope people will be a little forgiving with all that you’ve said: you’re working with a game engine not designed for SAB, checkpoints would be re-enterable from outside SAB if they could be, your mother-hen hovering care over this thread and SAB in general, and the clear willingness to listen to your audience.

As for the infinite coin, I’ve sorta justified it to myself because SAB chests/dig sites are now account bound. Which is understandable when people could just delete/create new characters to farm it. 2k baubles, 500+ bubbles from round 1 and I wish I’d farmed more! Although I do agree with people who want the coin to give >10 lives, especially for tribulation mode. Which, I will do solo without any help, or fail in the trying. Beat W1-Z1 so far. I wish I had more than 4hrs on weekdays to play!

World 2 does put me in a different mindset than world 1, in how I view dying. I think if World 1 had insta-death traps, there wouldn’t be so much complaining now about the sudden introductions of insta death. When I played with friends in World 1, we’d mock each other for dying to anything – falling, monkeys, bosses, poison. Dying just wasn’t something that happened often or easily, other than falling into the void. The first time I ran into the death arrows, I was honestly shocked. New monsters, new items, nothing strange about those. I don’t mind it, I promptly face-tanked the arrow maze of death to the cost of a dozen or so lives. But I can see how people would be frustrated by this new mechanic. Lives that used to be easily perserved from flying monkey poo are now instantly impaled on the wall at the slightest misstep. (Allow me to pretend it’s poo and imagine bloody impalings…)

I also hope whoever makes these decisions will consider making SAB permanent content.

And, it’s only been a couple days! The tone of how everyone feels might change in a couple weeks.

My GW2 motto: While this might not be a good thing, I’ve accepted that some things don’t work as intended, but they still do work in a consistent way that can get the job done. Learn the latter and don’t get (too) mad at the former.

SAB @ gw2 Anniversary Party

in Super Adventure Box: Back to School

Posted by: Mysanthil.4796

Mysanthil.4796

A big thanks for letting us questionably alcoholized party go’ers have a run at the new SAB content at PAX! It was one of the main things I was hoping would be there. I was especially overjoyed as I won the race in the first group! …Now I want to do the real thing without devs scaring me over my shoulders, haha.

Thanks much, Josh!

Issues with the Guild System? Post here!

in Bugs: Game, Forum, Website

Posted by: Mysanthil.4796

Mysanthil.4796

Guild name: Despicable [Me]
Server: Yak’s Bend
My guild rank: Leader
Issue: Upgrade queue showing incorrect upgrades.

Details: I queued Level 4 Art of War about an hour ago, but build queue does not have Art of War queued. Instead, two upgrades that I reduced time to finish are still in the queue. It is building 15% Karma for 24hrs and 5% influence for 24hrs, even though both upgrades are already built and not activated. All of this is confirmed in the history log. Other guild members see the same thing.

Edit: Seems at least one guild member is seeing the queue as how it should be – Art of War at 94hrs, etc.

(edited by Mysanthil.4796)