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Necromancer Patch notes discussion

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Posted by: Mysteria Valentine.6254

Mysteria Valentine.6254

Anyone else feel like the staff auto attack projectile is moving a little faster than before? A few others I was running a dungeon with and I noticed it seemed to move faster than usual.

Staff *should* be melee

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Posted by: Mysteria Valentine.6254

Mysteria Valentine.6254

My suggestion.
1. Keep staff as is. Change animation so we swing scythe rather than launching the grope projectile. Change the hand to what looks like a scythe blade. The skill speed is slow enough it would work AND give the fact the staff turns into a scythe a purpose…. and change the sound it makes. Sooo annoying. Making it melee removes our only long range weapon. Also, marks can be triggered with a second use of the ability. Lets it be used on world objects helping Staff.
2. Make dagger our ranged single target moving 1 auto to 600 range. It’s stupid having only auto 1 be melee and the rest range.
3. Make Axe melee range cleave for all attacks. Give it offhand abilities so dual axe is possible. This only makes sense to me. Have 3 be a leap/chill. Move existing 3 to 4 ability. Have 5 be a pbaoe condition transfer/Steal boon per condition transferred.