Showing Posts For Mythic.5187:
Hey! Someone completely said what I did. Thanks Al Zheimer
Also, the point of dungeons is the story lore and experience now. Even with the nerfs to the rewards and the buffs to the difficulty, most of them are where they should be.
The only exception at this moment is CM…
Pounce. I kite the second champion in TA all day long because of his poison, I can draw all the nightmare creatures, sweep across while dropping a symbol underneath him with my team DPSs all day. The dogs however, have essentially buffed movespeed, and the ability to leap on you from a fairly sizeable distance.
Also I WANT to play a walking steel plated box. The entire point of rolling my guardian was so that I could stack buffs armor and hp and become nearly unkillable.
Yes, players don’t HAVE to do it, but I wanted to. I was capable of making that choice because of the freedom to build my character how I pleased.
If you place slows on those dogs, you would realize they pounce for a significantly lesser distance.
But then again, you are so full of yourself that you refuse to listen any valid suggestions, and thus devolved your thread into “I have problems so others must suffer from them too”.
Too bad, reality states that the smarter players don’t have problems with that dungeon. Only you, and a small handful of obstinate players, stand by what seems to be the absolute way to fail at that dungeon.
Please, kindly continue set yourself up for failure, in the meantime, your betters are all moving on to clear harder dungeons than the joke of which you call CM.
Some people are just so masochistic and choose to wallow in self-pity and misery instead of picking the better way out for success and happiness. There’s nothing anybody can do to help people like that.
And some people abandon the typical constraints of a debate by allowing themselves to be discredited by using ad hominem attacks and cyclical logic, simply because of a self evolved notion of immediate correctness.
I run other dungeons, world bosses, group events, and WvW constantly. Have no issues with… any of them, actually. I quite enjoy 95% of it (with my only other complaints about the game solely involving a dislike of underwater combat, not for any difficulty reasons, but because of camera issues and a hate for my accursed spear)
Also now that I think about it, no, you are not correct in how you think dungeons should be handled. This games goes against the holy trinity, remember? It was a big selling point. If I want to set up a team of 4 dpsers and a super tank, I shouldkittenwell be able to do it. It’s a legitimate strategy. But apparently, there is no meta in this game for anyone who wants to play a low-to-no damage survivor. My power is literally less than 30% of my vit or toughness. Compared to anyone else I’ve asked about it I have a VERY high Tough/Vit for my level. This is in comparison to other guards builds, guildies, friends etc. And even when I go to TA, where I can utilize my entire levels stats, with nearly 12k hp, I have to CONSTANTLY run back and dodge behind other players to keep from dieing while my 4 healing skills CD.
True enough, the play as you want is a tagline from anet.
But you can still succeed , cant you?
Its just not the best way to do it, but eventually you can do it.
I mean, you can sit there and take the red circle damage, because thats the way you want to play, but that doesnt mean you should does it
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Dungeons are very specific and meant to be Challenging. Many argue they are hard due to one shot skills, but they forget that dungeons is the closest to gw1 as you get.
Just like in gw1 you had to take a specific build to an area or mission ( not 100% accurate, i know). Its a puzzle. You should bring yhr right pieces to it, but it doesnt mean a lil glue and scissors wont work.
I could care less about one shot skills, I thought it was hilarious when people got angry about the big fire elemental destroying hordes of players who couldn’t watch and dodge the marked AoEs.
I don’t even necessarily mind the difficulty of dungeons, or that it takes certain builds to do things the most efficient way (also, I played GW1, starting pre-expansions and beyond)
My ONLY complaint, is that they up and shifted the difficulty on this one dungeon, so drastically, that it became a completely terrible experience to run. I have a friend that plays a ranger, he’s still playing right now and all I hear on vent is him hard raging about dieing in CM (hes level 42, this was his first, and probably last run in CM ever).
He has 2 80s, another 40, and a level 68 helping him, Guard, Mesmer, Ranger, Ele.
Pounce. I kite the second champion in TA all day long because of his poison, I can draw all the nightmare creatures, sweep across while dropping a symbol underneath him with my team DPSs all day. The dogs however, have essentially buffed movespeed, and the ability to leap on you from a fairly sizeable distance.
Also I WANT to play a walking steel plated box. The entire point of rolling my guardian was so that I could stack buffs armor and hp and become nearly unkillable.
Yes, players don’t HAVE to do it, but I wanted to. I was capable of making that choice because of the freedom to build my character how I pleased.
Now luckily, in TA I have no issues with it’s balance. I like the challenge it provides at my level, I can run it entirely without going down, and while typically keeping my team from getting wiped. But that’s even worse, since the next level up dungeon doesn’t even give me as much problem as the one before it.
My skills are (Save Yourselves), (That buff that gives Regen and Protector), and Either Purging Flames, or the Sigil that reduces all inc damage by 10%. I have the condition breaking heal, and my elite skill is normally Take Root for the 3 seconds of invulnerability. (Sylvari) My boons bar looks like a 4 year old got ahold of a sticker book on the screen. But the issue was that every dog could fear me, so the instant I break the fear with my 20 sec cd skill, boom feared again.
Also now that I think about it, no, you are not correct in how you think dungeons should be handled. This games goes against the holy trinity, remember? It was a big selling point. If I want to set up a team of 4 dpsers and a super tank, I shouldkittenwell be able to do it. It’s a legitimate strategy. But apparently, there is no meta in this game for anyone who wants to play a low-to-no damage survivor. My power is literally less than 30% of my vit or toughness. Compared to anyone else I’ve asked about it I have a VERY high Tough/Vit for my level. This is in comparison to other guards builds, guildies, friends etc. And even when I go to TA, where I can utilize my entire levels stats, with nearly 12k hp, I have to CONSTANTLY run back and dodge behind other players to keep from dieing while my 4 healing skills CD.
Note, not brute forceing, we get our ranger or ele to single shot one group of mobs, pull them to a doorway or clutch point where I can lay down a healing mark and defense buff to tank while the others deal dps around me.
Since you are most likely familiar with CM, you can agree that after saving Sigart, killing the separatists and going outside, you should run up, aggro the first set of dogs and the lieutenant, drag them back and deal with the on their own. It’s normally the one separatist and a group of 5 dogs.
So of course, cue the new setup, we run up, we aggro them back, we do our thing I buff myself to the high heavens…. and then sit back, get a drink, make a sandwich, check what’s on netflix, solve a rubiks cube, discover the secrets of the universe, learn to commune with nature, and grow a beard while my guardian runs around in circles with a black/green skull above his head eventually leading me right to the bomber standing a solid mile away from where we started. Said bomber proceeds to wipe my party.
Wash rinse, repeat eight times as we very very slowly ended up picking off the dogs one by one as we died.
And then we got to do it again with the second set of dogs. Less death this time, since they are much farther away from the bombers, and luckily fear doesn’t run you up cliffs.
Actually, level shouldn’t matter considering you are suppose to do the dungeon at level 40. Tried the dungeon awhile ago and I was flying all over the room because of the knockbacks the enemy is doing, its not fun anymore considering its not giving me any chance to fight back ~_~
I too have this problem sir. It’s quite hard to heal when you are playing human pong. Also, as much as I’d like to agree that you are supposed to do the dungeon at 40, you cant even do exploration mode until 45, and people also like to run the dungeons with lower level friends, guildies and etc.
Full party, and even with the 40 drop down, I have considerable Hp, Toughness and Armor. I tanked the bosses just fine, even had to hold both the captain at the end, and the door guard solo while the team walked back from waypoints. And yet, for some reason, 1 bomber and some dogs can kill me 8 times, because the dogs chase me into the bomber with perpetual fear.
And to expand on it, I have done exploration mode for seals, and died a lot less than doing the new story mode. Last I checked, Exploration was supposed to be the harder one.
Also iirc you keep your direct stat bonuses from your gear no matter what, as well as trait stats. Which is way being a decent bit above the dungeons level does matter. 50 vit/tough is much higher than 40s.
To throw in my piece, I met, interacted with, and befriended more people doing speed runs of CM than in the actual world. It was akittengood thing that was going, made a lot of people happy, and balanced it out for people who didn’t have a lot of time to dedicate. Between a full time job, a part time job, and being a full time student, I get very brief windows to play. Until today, I hadn’t logged in for about 5 days. Before that short marathon, I didn’t get to play for almost a week.
You know what was nice though? I could go, meet some people, and catch up a little experience and money wise with my friends who played more than I did, just by going to CM. I still don’t have an 80, but being able to go up 3-4 levels earlier today was akittengood feeling.
And then, when the patch released, I got absolutely rolled, lost a lot in repairs… and had no clue why, for hours.
A level 51 Guardian with 1k vit and 1k toughness getting absolutely rolled, and taking nearly an hour to run CM with a level 4X friend… I couldn’t give akittenabout the nerfed rewards, I used it for exp and some farm, yes, but I can easily go back to heart quests or WvW for that. What pisses me off, is that the ‘easy’ version, Story Mode, killed me more than when I ran it in Exploration mode for the first time.
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