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Soulbeast Demo Weekend Feedback

in Ranger

Posted by: N Dawedog Saeth.7892

N Dawedog Saeth.7892

I’m a casual WvW player. Ranger was my first character, and like many, wanted a build that could work well in zergs where AoE damage is a necessity. Axe skill 5 would have been great if you were allowed to move while using it. Anyways, soulbeast. This is exactly what I have been waiting for. AoE condition damage of vulture stance seems ok but range could be better. Healing stance works well, especially with so much condis being used these days. Survivability is ok with me. As long as you remember you are not a tank and can’t blow through bombs, you are fine. Axes and greatsword are what I like in zerg play, and it seems to work out fine. I haven’t tried the dagger main hand so can’t comment on that.
Keep the general mechanic here as is, and just tweak things here and there. The perma transformation is perfect—don’t use the adrenaline style like in druid, I hate that.
I like the bristleback AoE skills. And, many of the other animals have some neat skills so you can adjust your play as needed. Can’t find the new pets to charm anywhere and try them out. What am I missing?
Anyways, I certainly appreciate all the hard work here, and hope you guys keep up the work. The ranger is now 3/4 fixed, if not more, for WvW and I am very very happy. People need to really try it and hopefully commanders will be less salty towards it.
The green cloud animation is a bit thick on my computer—you could make it less dense.
I like the lightning effect, that’s cool.