Showing Posts For NCSglasninja.8795:

Arah shard runs are gamebreaking.

in Fractals, Dungeons & Raids

Posted by: NCSglasninja.8795

NCSglasninja.8795

I read the last two posts as “I’m an angry butthurt person and I want others to be miserable with me!”

Expectations of Dungeon Content - Poll

in Fractals, Dungeons & Raids

Posted by: NCSglasninja.8795

NCSglasninja.8795

I’d first off like to preface this with acknowledging that so far I am EXTREMELY impressed with Guild Wars 2 as a whole. This game has been a breath of fresh air in the otherwise stale MMO world. I also acknowledge that the developers of this game, most likely, have their own ideas for how PvE content should be, and as the creators of the game they have every right to do whatever they wish. With this being said, however, it is little wonder why people might be upset with certain changes made to the game, one way or another, as they place their own expectations on it with great hope that it will be the next greatest MMO hit since World of Warcraft.

The following are two polls that I created to hopefully get an idea of what everyone’s ideas are for PvE in Guild Wars 2, and in what percentage, and hopefully give the authors or Guild Wars 2 some more data to work with in which to base sound decisions upon.

Poll 1

Poll 2

Thank you again for this wonderful game and I wish the best of luck to the developers!

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: NCSglasninja.8795

NCSglasninja.8795

The point of playing a video game, is to have FUN. Doing these dungeons should be fun, if you don’t find them fun, don’t do it. You guys are forcing yourselves to do something because you want a reward, but you don’t find it fun.

Actually, I find earning awesome gear by fighting monsters to be fun. Just like how when I go to work I sometimes want to shoot myself, but I find “working” to be a very rewarding feeling overall. If people lose that, we’re done for.

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: NCSglasninja.8795

NCSglasninja.8795

From a design aspect, I can understand what was done. No one likes to do the other dungeons because they are much harder and less cost effective (and honestly not that much fun). However, realistically, it was not the proper action to be taken. CoF Magg was being done because it was one of the runs that was doable considering GW2 does not emphasize the need for roles in PvE content (I.E. Tank Healer and DPS). Without a real clear threat system most of the PvE content is based around the players ability to deal damage, avoid taking damage, and work with the mechanics that are presented for each pull. Unless ANet intends to do away with that method and require groups to have certain class combinations to complete them, the content will almost always have to be easier otherwise you will unavoidably have to force players into certain roles and specs to maximize their potential with that class.

I personally enjoyed being able to do an instance that was both thematically cool and relatively challenging until you learned the mechanics without ever having to worry about what classes I brought with me. As far as I can tell with these changes, Magg runs are almost not doable unless you have a very skilled and geared group who use specific classes and builds to maximize damage and survivability.