Showing Posts For NCierson.9307:
—> Crash <—
Assertion: tierDenominator > 0
File: ..\..\..\Game\Ui\Widgets\ObjectiveList\OblAchievements.cpp(1758)
App: Gw2.exe
Pid: 4512
Cmdline:
BaseAddr: 01220000
ProgramId: 101
Build: 38569
When: 2014-09-09T21:12:23Z 2014-09-09T17:12:23-04:00
Uptime: 0 days 0:01:11
Flags: 0
—> System <—
Name: NICK-PC
IpAddr: 192.168.0.100
Processors: 4 [AuthenticAMD:15:4:3]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 1034MB/ 8191MB 12%
Paged: 6322MB/16380MB 38%
Virtual: 2609MB/ 4095MB 63%
Load: 87%
CommitTotal: 10057MB
CommitLimit: 16380MB
CommitPeak: 12866MB
SystemCache: 55522MB
HandleCount: 58437
ProcessCount: 109
ThreadCount: 1945
—> Process Memory <—
Private: 1172MB
WorkingSet: 1096MB
PeakWorkingSet: 1096MB
PageFaults: 2205998
—> Game Context <—
MapId: 218
Flags: 0×241
ElapsedTime: 00:00:20
—> World State <—
<WorldState BufferCapacity=“39436288” BufferUsed=“9751340” DrawCalls=“14” Fps=“14” EffectLights=“0” Lights=“0” Materials=“11” Particles=“0” Submodels=“14” TextureLoadsPending=“7” TextureMemory=“717480496” Triangles=“28” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“25318408” CameraPos=“5207.49, 20478.3, -5836.73” CameraFwd=“-0.0779435, -0.971247, 0.224952” MapName=“wZY+N.LNRgW” MapNamespace=“2pjMX” MapType=“Public” MapFloor=“1” MapId=“218” MapTimeOfDay=“1.000000” PlayerFacing=“-0.0878084, -0.996137, 0” PlayerPos=“5186.71, 20219.3, -5696.74” PlayerVelocity=“0, 0, 0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7600.16385 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×2644 <—
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6899
Version = 8.17.0010.1119
Description = ATI Radeon HD 5800 Series
Compat = 0×00000000
VidMem = 754 MB
Tried the recommended steps, did nothing. My game loads up fine, but when i select character and loading into map starts, it crashes immediatly when the loading is over…