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Remove Rewards from Dungeon Exploiter's?

in Fractals, Dungeons & Raids

Posted by: NagaSadow.1043

NagaSadow.1043

A better approach would be to remove dungeons completely until they work correctly and are fun for a large percentage of players. That whole “Is it fun?” blog post comes to mind. Seems like they tossed that thought line right out the window.

Who are the majority of players that think dungeons are “fun”. The majority of the community who dont come on the forums to rant because they are busy in the dungeons/WvW/exploring etc or the minority who are on the forums ranting? :/

Some fixs need to be made but taking out dungeons from GW2 is a MMO suicide, and is not the solution. The dungeons are fine tbh, just need to tweak it a bit, make it more interesting, harder and challenging.

I like trap rooms for example, lots of traps that need teamwork to get past etc would be a good addition. Many may disagree but just a note to put in the box;)

TBH its not a rant I just find it amusing that some people are allowed to run about at level 80 with full dungeon sets due to " unknowingly " taking advantage of broken events and dungeon’s to power level and loot abuse. However instead of them being punished they are allowed to keep the levels they gained and the loot and everyone else is punished for it.

Remove Rewards from Dungeon Exploiter's?

in Fractals, Dungeons & Raids

Posted by: NagaSadow.1043

NagaSadow.1043

Surely it would make sense to remove the rewards and armor sets and levels gained by those who exploited?