To start, I want to second several others. I want a sandbox. Not a TV show.
There are two main things that I think would making living world much better:
1. More content that is beaten by player skill and clever use of your character’s abilities: Most LW content is either beaten by grind, large zerg size, or learning a minigame that has nothing to do with the character you’ve built (all fine in moderation but overused). This has been done right a couple times like the new Twilight Arbor path, or half-right like Queen’s Gauntlet (would have been great if retrying could be done quickly, but the long waits between matches really hurt an otherwise excellent idea).
Of course, this type of content needs to last longer than a month because it takes time to figure it out.
2. New ways to get existing currencies, rather than introducing new currencies: Instead of chasing candy corn or watchwork sprockets, give me an alternative way to collect dungeon currencies (capped, of course, so I still need multiple runs through the dungeon). This allows people who feel like they have fallen into a mega-grind (such as the 20+ runs through a dungeon for a full armor set) to pursue their goals without just repeating the same content.
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