Showing Posts For Nakamaunz.1723:
Dear Anet team,
a while ago I encountered a bug when playing through the personal story with a friend. I have reported this issue on the 31st of August this year, but it has not been fixed. (The original ticket Nr. 1746275 was delivered in German.) The affected character’s name is “Naaka”.
I was playing through the personal story steps together with a friend (character name “Miray Quickshot”) up to and including the level 60 instance “A Light in the Darkness”, featuring the vision of Arah that the Pale Tree grants the player. At the time, I was guesting in my friend’s story instance. Together we decided to continue with the Tonn storyline, so we picked the option “let an innocent die”, and I accepted the progress. However, when we wanted to continue playing together, I found that my story log displayed something else as my next mission, because the game had logged for me the Shell Shock storyline instead (as if I had picked “dishonor my allies”).
As such, my friend and I have since been unable to continue our stories together, and I would very much like to actually play the option I picked. Unfortunately I do not have a screenshot of the occasion at hand.
I really hope that this issue can be rectified, as I would like to continue playing with my friend plus actually play the option I chose to play. My friend has been very accomodating thus far, but would also like to continue playing, so I’d be very grateful if this could be fixed.
Toxx reminds me of GLaDOS
I know, right? Glad I’m not the only one who thinks so!
Enjoying Wintersday so far. Thanks for all the work put into it!
Special Event activities – and this includes jumping puzzles – should not take more than half an hour to complete. They are festivity gimmicks and they ought to put people in a good mood. With the Event Puzzles, the Clocktower in particular (but also this, to some extent), many people are getting frustrated, and that can’t really be the aim of an event puzzle. Making them soloable/groupable and adding different difficulty modes [with no differentiation as to final result, preferrably, or people will still get frustrated over hard mode in the end], might alleviate some of that.
Edit: Difficulty levels for event puzzles make more sense than difficulty levels of regular content because 1. they are available only for a limited time and purpose; 2. their mechanics seem to work thusly that it is easy to adjust them – even just alleviating some of the time pressure or nearly removing it (removal would be possible in a solo instance, for example). This has nothing to do with regular content, because it has little to do with it – and, seriously, nobody would lose their feeling of achievement just because someone took a bit longer to complete a silly jumping puzzle.
Personally, I hate timed jumping puzzles. Hate, hate, hate. They frustrate me to no end and even a puzzle like this one, which I know for a fact is not the hardest I have completed so far, can make me terribly aggressive. Sorry, but I don’t enjoy these types of things. The only reason I’ve been trying as much as I have is that I would have to do the PvP stuff to get the event title…
(edited by Nakamaunz.1723)