Showing Posts For Naliandra.2705:
I personally enjoyed the buffet style mix-n-match of the older trait system and skill sets. I flipped through the effects and looked for good matches to decide how to build up a specific characteristic and enjoyed seeing how effective it was in combat, it was time consuming but if I didn’t have time I wouldn’t be playing a game right?
I feel that being limited to three trait classes (some of my builds used 4) and having a choice of only three skills per trait level (instead of being able to backtrack if you like two choices from a lower level tier and nothing from the mid level for example) really limits build options and dumbs down the whole process. Skills are, sadly, a linear progression now (instead of going “these are the BEST 5 skills from this level, I’ll never use those other ones so I won’t waste the points just to get the one good skill they would eventually grant. I’ll save my points for the next level!” players are forced to buy all the skills that are arbitrarily grouped together under the same classification and can’t have the range of choice they used to have until they’ve basically finished the game and have enough skill points to cover EVERYTHING).
I do love the new weapons I can use, and look forward to guild halls and the new explorable areas so HoT ain’t all bad, so far this is my only concern.