Showing Posts For Nariam.3615:
Me and a friend who are casual players (having done only 5 other JPs I believe) spent about 2 hours on the Wintersday JP, and we loved every minute of it. The atmosphere was spot on, and completing it did feel very rewarding to me. I think the difficulty was just perfect for a holiday JP. If anything, make them a TAD harder, not easier. The timer was perfect as well, allowing you to hesitate in some spots but not too much. Also, the changing challenge (flakes to candy to presents to evading snowball) was GREAT! I would appreciate if there were still JPs of Clock Tower difficulty though, but ones that can be tried at any time, not just during holidays. (I’m a bit sad to say I wasn’t there at halloween to try the clock tower).
If you want to make the JPs harder without being more timed, please think about adding some misleading pathways. I was actually mislead towards another pathway (instead of towards the presents) the first time I was on the candys, ending up on the last candy before nothingness, which was neat.
What I would like to see changed is that the Karma reward is not equal for all levels. I see the point with the crafting mats, but not the Karma, because the difficulty of the puzzle does not depend on character level.
Overall, I want to thank the developers of winter wonderland for a great experience! This jumping puzzle was the most fun I’ve had in a computer game for a long, long time.