Showing Posts For Naso.7620:
-Server: Jade Quarry
-Map/location: Divinities Reach
-Character info(level, race, profession): 80, Human, Tempest
-How to reproduce issue: Cast wildfire, let it fully make it’s fire field. Cast Phoenix on it.
+ A screenshot or video link: http://giant.gfycat.com/ClearMilkyIcelandicsheepdog.webm
I enjoy all the new changes to fractals
When this feature was added it worked great, someone else became the host, but something has changed.
I remember this as well, that’s why I posted this bug thread. I’m surprised no one has noticed this huge bug or just thought it to be “part of the game”. It seems pretty blatant to me that it’s a bug.
Map/location: Fractals
How to reproduce issue: Start a fractal with five people, have the leader/person who started the fractal disconnect, everyone inside the fractal gets booted.
Thoughts: This frequently happens and there’s nothing you can do about it. It has occurred to me over five times over the course of a week. Putting in a lot of time and effort is really demoralizing when you are more than half way done and the leader disconnects, booting everyone out.
Just wanted to give this a little more exposure, thanks!
Hey arena net, I have a suggestion for you guys that could be applied to every aspect of the game, pve, world vs world vs world, and structured pvp. It’s pretty simple in fact, and It has to do with skills and traits. Well actually, I was thinking mostly traits, but It could be applied to both. What I’m suggesting is having two different sets of traits that are independent from each other, having two different trait tabs could go a really long way. I often find my self doing pve content and then want to transition into a dungeon run with the guild, or in a pvp situation and want a more defensive build without losing my current one.
I always look at my traits and want to change to a more team oriented structure. Having two different trait tabs, I could have that team trait set up at just a clicks away. Or even for the player who only does dungeons, they could set one tab to a offensive trait setup, and have the other to a more defensive setup. They would be able to change mid dungeon if one is not working and not have to leave to change traits. The same principles could also be applied to world vs world, as well as structured pvp. If you guys do end up implementing something like this in the future, I’m sure you would find a balance of when you can’t and can switch trait tabs.
I hope arena net considers this, thanks a lot!