Showing Posts For NatureSpririt.2835:
I was curious if there will be a change to the quartz and charged quartz items. Specifically, will they be lifted off of account bound and be trade-able? Also, will you be able to charge more than one per day? I know this frustrates me and other players, so was wondering if there were going to be changes made to this.
P.S.
If there is a thread on this I could not find it.
(edited by NatureSpririt.2835)
We don’t want it easy, at least I know I don’t. But I want a reliable way to get one. Right now it’s down to either luck or money(either real money or gold)/time(to grind for said money).
Give me something harder than fractals/AR/any new hard mini dungeon/Lidari, make it take a long time (5+ hours, with multiple instances so you don’t need 1 block of time) where you can’t just zerk everything to death, make the precursor you get account bound, and make the number of times you can do the quest limited to 1 or 2 times same as (gift of exploration). Oh, and make it solo instanced, and make any progress in it character bound. I don’t care if it’s time gated so it takes a month to complete (if you can beat it). I just want a way that doesn’t rely on rnd to get one.
If crafting is going to be the solution, I guess that’s okay, but I have concerns over the cost (and it’s not like a legendary doesn’t already cost a ton of money). If precursor crafting ends up costing more (say x2) the price of just buying it on the tp, or if it’s gated to take 3+ months (and require the same t6 mats/ectos/lodestones maybe in just smaller amounts) as a legendary, it just becomes another huge money sink. And again doesn’t relate to skill/fun really.
YES, I completely agree. FUN and achievements should be correlated. I realize that yes, it’s epic to get a Legendary because of the effort and achievements required, you reap the time and energy with the beauty of the item. BUT, not everyone has the ability to play as much as others, I think this precursor craft option should present an alternative to those players. Sure, don’t make it simple. It should be a fun process, that allows for players to attain the items in a relatively acceptable fashion. I agree also that they should be soul bound/account bound just so that it stimulates players game play towards FUN and whatnot. Not so they can throw the kitten up on the TP and inflate the economy with the mothalovas. GUYS, DO YOU REMEMBER FUN!?
I like the idea of being able to craft a precursor. I have desired The Legend for quite some time, although I have a feeling that crafting items like The Legend will be a feat in itself. From the descriptions given in the article Lisa sourced, I can only speculate that the player will have to dedicate time not only to pVe, but also WvW. This is makes me quite sad, I have yet to dive into the WvW setting and would love to stick with what I know. Despite this, I like the idea of a new tier of mats for crafting and am excited for change. I am praying to the spirits of Tyria that this process will be reasonable for someone who doesn’t have the time to grind all week.
Last evening I purchased 10$ worth of gems, bought 10 black lion keys and haven’t yet received my mail with the keys. Which support function should I use?