Showing Posts For Naucoaran.8914:

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Naucoaran.8914

Naucoaran.8914

  • Symbol of Swiftness: This skill now applies 4 seconds of swiftness per pulse, rather than 8 seconds if you have no swiftness and 1 second if you have swiftness.

This makes guardian the least mobile class for traveling. Every other class (with very few exceptions) has either an active speed skill that has a down-time of around 50% or has a signet that gives passive movement speed bonus. Guardians have no signet for speed and our only other swiftness skill has a 60 second cool down with only 20 seconds of swiftness (“Retreat!”). I don’t see any balance reason justified for making Guardians slower than every other class, thus making us late to every party. We don’t even have any “fast” proper ranged attacks we can use to reach a little farther due to being at the end of the pack.

Necromancer condition bug

in Bugs: Game, Forum, Website

Posted by: Naucoaran.8914

Naucoaran.8914

I was running around in a party on my necromancer in Gendarran Fields and ran into a possible bug. I’m using scepter/dagger and none of my 1-5 abilities are applying conditions to my enemies. I’m simply getting glancing hits and immune popups. The attacks are doing damage of 1 to 15 per hit with nothing else happening. I tried it out on wayfarer foothills on some grawl and everything worked fine, so I’m not really sure what the problem is.

[IMG]http://i.imgur.com/6DyzeRd.jpg[/IMG]
[IMG]http://i.imgur.com/hCfQcf1.jpg[/IMG]
[IMG]http://i.imgur.com/3jMnX8H.jpg[/IMG][IMG]http://i.imgur.com/gFi0ZO3.jpg[/IMG]

Anyone else having this problem? I know my party member who is also a necromancer was also having the same issue.

Event hat NPC

in Suggestions

Posted by: Naucoaran.8914

Naucoaran.8914

Everyone who played GW1, especially at it’s very beginning, knew the difficulty of saving our holiday and special event hats in valuable bank space. This all changed when they added the NPC to save hat blueprints and remake them for a small fee whenever we wished. I’m very surprised that this wasn’t already included in GW2, and needs to be added.

Add Weapon Sets Switching!

in Suggestions

Posted by: Naucoaran.8914

Naucoaran.8914

If I can help idanbarh clarify, as i think I know what he meant. He wants the ability to have more than two weapon sets that we can switch to only out of combat. Example being I play a Guardian, and in WvW I have two weapon sets for engaging enemies, neither of which include my staff. However, I do switch to a staff to move about the map for the speed buff. This would require three weapon sets and the only way to switch in between these all is to do it manually in our inventory. idanbarh wants a simplified version of this that allows us to swap to a third or fourth set outside of combat to use a particular skill for non-combat issues like movement speed and then be able to quickly go back to a combat layout before engaging an enemy. If this is what the idea was, I support this purely because having a weapon set just for the movement buff is probably a common occurrence, it is for me at least.

Compass Markers for Guild-mates

in Suggestions

Posted by: Naucoaran.8914

Naucoaran.8914

Title really says it all. I’d really like to be able to see the location of my guild members on the compass and map screen without having to be in a party with them. If I’m in a guild with someone then I probably play and meet up with them fairly regularly, I shouldn’t have to add them to a party to be able to track where they are on the map with me. With party markers you are a blue dot, why not a yellow one for guild members?