Showing Posts For Naya.2490:
Lots of new members this week, come join the fun.
Human Female [META] is recruiting! We are a semi-hardcore dungeon speed run looking for players interested in doing Dungeon/FotM speed clears.
We are an NA guild and a majority of our members are on Tarnished coast.
Some things to know about us:
- We enjoy doing dungeons every night at reset.
- We are willing to teach you about dungeons, the meta, builds and gear etc.
- We are not super elitists!!! We do expect to do fast runs and high levels of performance, but we promise we’re not mean!
- We are not actively seeking Necromancers with the current state of the game, sorry.
- Being a human or female are not requirements to join! Seems crazy but we get that question a lot.
A few requirments:
- You must be on an NA server!*
- In order to attend dungeons with us you will need a full set of exotic or better berserker gear and a proper build. You can find acceptable builds from websites such as Meta Battle, or DT Guilds.
- We require that all members in dungeons use mumble during runs. You are not required to speak unless it affects the communication of the team.
- We require that all members use food and slaying potions during runs. Don’t worry if you dont have any, we have food and potions in the guild bank that all recruits have access to.
- It is suggested that you learn to play more than one profession so you are more valuable to the party.
- We now require all new recruits to complete a trial including Arah p2 and 2 paths of your choice. These paths cannot include AC. All recruits that do not set up a time for a trial with an officer will be kicked.
Why join META?
- We are a friendly group of people.
- It is a great way to learn new strategies.
- We do guild missions every Saturday 1-2 hours after reset.
- We have 24/7 karma and magic find buffs active, as well as a heroes banner dropped in front of AC at reset everyday.
- We do fast dungeons runs everyday with a group of experienced players, and have plenty of fun while making gold in the process.
If you’d like to join please contact one or more of the following through whisper and/or mail:
- Naya.2490
- Dinkleburg.7598
- Quixote.6590
- EmperorCheng.9685
- Blink.7951
(edited by Naya.2490)
We have 24/7 guild buffs rolling.
A couple of us have stopped being lazy and finally are progressing to Fractal 49 instead of just sitting at 40, so if anyone wants to join for that, that’d be cool i guess.
You’ll never have to pug again!
Come and join the zerker meta with us!
We’re still recruiting and teaching new dungeon strategies.
If you join i will give you a cookie.
No, please do not add torment to scepter auto attack or clones!!!
The decision for this change seems like it was too much from a PvP perspective. Before scepter auto attack was like trying to beat someone to death with a wet noodle, now it will be like taking a spiked bat and beating someones legs with it so they won’t be able to move!
The second auto attack is going to apply 4 seconds of torment! Torment is 75% of bleed damage while not moving, and 150% while moving. In PvP your opponent is more than likely going to be moving, so by simply hitting them with your second auto atack you will apply a condition that hits harder than bleeds and will tick 4 times in total. Meanwhile your clones will be auto attacking and applying 2 seconds torment each, which is again another two ticks of torment. With three clones out you will be able to apply a minimum of 8 second, or 8 ticks of torment just by simply autottacking. Which is a huge slap to the face to Maim the Disillusioned which is a Grandmaster trait that will apply 12 seconds of torment IF you can get 3 clones to land their shatter. They’re taking an auto attack and making it’s strength comparable to a Grandmaster trait which are supposed to be the strongest part of any spec.
Trying to counter condi scepter specs will not be fun, and I suggest instead of making this a straight buff to the auto attack, at least make it a trait or make it so only the third auto attack applies torment.
Edit: Also you could simply make scepter better by fixing that incredibly clunky #3 skill. The cast time and start up take way too long for subpar damage and 5 stacks of confusion. The tell on it is obvious and it can easily be avoided by just one evade.
(edited by Naya.2490)
We’re not going to let the fgs nerf get us down! LFM Rangers with frost spirit and spotter!
(edited by Naya.2490)