Showing Posts For NeoSpud.7523:
FYI this may or may not help, clicking the button instead of pressing the hot key will place the AOE on you and cast.
Opens up a lot of opportunity for wild swings in the balance of WvW.. They don’t even let you create characters on multiple worlds. It’s baked in to the core of the game.
My solution to this woud be, an option to display a reticle in the middle of your screen. When you hold down right-mouse, instead of the grenade targeting where the mouse last was, it would target where the reticle is on your screen. This way, moving your mouse around would control the targeting of the ability. Also you wouldn’t have to remember where your mouse last was or send out a test round to see where it is currently.
I currently use mortars like this. I have it set so holding the button displays the ground target and releasing launches. I just have to remember where my mouse curser was or hold the button down and position based on that.
With this reticle, they could add the option to continue firing as long as you hold down the button. I wouldn’t recommend autoattack here since in this scenario, holding down right-button would start auto attacking.
AMR might be more useful if it had a buff indicator like Speedy Kits has.. would be good to know if it was ready.
The little popout message you get when you hover over it doesn’t show them all. It has an elipsis (…) in the lower right corner to let you know there’s more than what it’s showing.