Showing Posts For Neosapience.7321:

A compilation of personal gripes about necromancer

in Necromancer

Posted by: Neosapience.7321

Neosapience.7321

Great compilation! I agree with just about everything you said and thought I’d add my own little list of gripes:

Multiple necromancers in a group are detrimental, due to condition stacking limitations.
Minions are a joke; their damage doesn’t scale properly, you can’t direct them easily and they die incredibly fast.
Plagues skill range and duration are too short.
Lich Form should be renamed ‘Turtle Form’.
Wells are too small and don’t last long enough (considering their CD length).

Hopefully the necromancer will get a nice overhaul sometime soon.

The last man on Earth sat alone in a room. There was a knock on the door…

Night Capping and YOU

in WvW

Posted by: Neosapience.7321

Neosapience.7321

Open pvp is, and has always been, a horrible concept. Player numbers are more important than player skill and it’s impossible to balance numbers in an open world environment.

With GW2, this problem is exacerbated due to mechanics like the ‘downed state’ and the fact that anyone can recover players from any kind of defeat. The existence of such mechanics wouldn’t even be required if gameplay was balanced properly in the first place.

I’m not even sure why the game is called ‘Guild Wars’ anymore. I certainly have never felt like I was fighting another guild.

The last man on Earth sat alone in a room. There was a knock on the door…