Showing Posts For Neosert.4293:
Ty for the replies.
Not speaking about the trait’s name (it should be MY last chance to survive, so I should be under 25%….which is the point in gaining quickness when hitting a mob who’s already almost dead?), I did Dwayna and Lyssa a couple of hours ago…I (together with many other guys ofc) killed the bosses and a lot of veterans…no quickness as well, never.
So, if u confirm (do you?) that the trait is working fine, maybe I’m the bugged one? ^^
Hi guys.
Yesterday, after the patch, I changed my build (from the sonic one).
Got the trait “Last Chance” (XII in Arms) but it seems it doesn’t work.
In fact I never get quickness…never (my full hp is 21500..I let mobs hitting me till I go down to 2500-3000….no quickness).
Has any1 tested it after the patch?
Maybe it’s got bugged?
Tyvm in advance for ur replies
They say: craft your legendary weapon to show every1 how good u are!
Well, IMHO legendary weapons can simply show that a player is a super-nerd iper-ultra-mega-farmer, who has been playing GW2 for months simply to get a legendary neon tube, whose stats are exactly the same as a “rusty” exotic sword/staff/axe/mace/whatever.
If I must play 300 hours to get (maybe) a legendary weapon, I want better stats compared to the exotic ones (not 20% better…even a 3/4% would be enough, but I want more than a mere light effect!).
Give me that and u devs can keep crafting them almost impossible: I’ll try my best to get one…give me only the hope to own a neon tube and I’ll keep using my old “exotic torch”.
…and for ppl who are ready to reply: this is how GW1 worked…only cosmetics for high end items, so GW2 does exactly the same…ask urself why GW1 had a playerbase which barely reached 1/10 of WoW’s one.
I know that Wow is too much dependant on gear and I don’t like that too…but in MMORPGs/RPGs what “pushes” most ppl is getting better gear, also (not only..also) regarding its stats.
Same gear (but “personalized”) for every1 is ok in sPVP , but why, if I work really hard, can’t I get a slight improvement of my gear’s stats?
U can say…because of the WvWvW! ..and u really think using legendary weapons only 3/4% more powerful than exo ones will turn u into an OP killing machine?
Come on!
It’s simply for personal “satisfation”…to get more than a mere (useless) cosmetic effect.
If u don’t have the chance to improve ur characters, even a little bit I repeat, (especially) PVE is going to become boring quite soon, considering how easy is leveling and getting a full exotic set.
I know many of u guys won’t agree, but it’s what I think…and that’s a pity, considering the amazing job the devs have made in the most part of the game (graphics, level designing, event system, music themes, etc.)..but a few mechanics are simply not enough…“rewarding”/“satisfying”…that is, they get boring too soon, as I wrote be4.
Just my opinion tough…probably I’m wrong ^^
(edited by Neosert.4293)
Legendary weapons have exactly the same stats as the exotic ones…and that’s something I don’t like at all.
If I spend hundreds of hours collecting mats to craft a legendary weapon, I should get something more useful than a mere “neon tube”.
I’m not saying that a legendary weapon should be OP, but at least 2/3% more powerful than an exotic one…otherwise it’s totally useless IMHO (give me a rusted and ugly exotic weapon and an armor set made of rags…and send me vs a guy with glowing legendary stuff in WvWvW…it will be a lot of fun shattering that neon tube to pieces and showing him how much “beauty” counts in battle: zero-point-double-zero!
It would be also fun reading a dialogue like the following one in a story about Camelot and the Knights of the Round table:
- Merlin…why is Excalibur a legendary sword?
- Dear Arthur…because it’s beautiful!
- ….hey Merlin: are you kidding me or what???
IMHO: a legendary weapon CAN be beautiful, but MUST be powerful (even only a little bit more than the exotic ones, in GW2 case)…otherwise it’s totally u-se-less!
Period.
(edited by Neosert.4293)